Jitter instances | Substance 3D Designer

Jitter instances

In: Substance Model graph/Distribution

Intermediate

Description

The Jitter instances node applies a random amount of transformation to each Item instance in a Scene, based on value ranges you set. Transformation includes translation, rotation and scaling.

The transformations are applied relatively to the Basis origin of the input Scene. Transformations compound each other – e.g. rotations and scaling will take into account translations for the position of the pivot point.

Parameters

  • Input scene Scene
    The scene holding the instances which should be randomly transformed.

  • Random number generator seed Integer
    Random seed value used in the pseudo-random value selection in your set ranges.
  • Random move
    • X
      • Min Float
        The minimum amount of translation applied on the X-axis.
      • Max Float
        The maximum amount of translation applied on the X-axis.
    • Y
      • Min Float
        The minimum amount of translation applied on the Y-axis.
      • Max Float
        The maximum amount of translation applied on the Y-axis.
    • Z
      • Min Float
        The minimum amount of translation applied on the Z-axis.
      • Max Float
        The maximum amount of translation applied on the Z-axis.
  • Random rotation
    • X
      • Min Float
        The minimum amount of rotation applied on the X-axis.
      • Max Float
        The maximum amount of rotation applied on the X-axis.
      • Step Float
        The stepping value from one possible amount of rotation to the next.
    • Y
      • Min Float
        The minimum amount of rotation applied on the Y-axis.
      • Max Float
        The maximum amount of rotation applied on the Y-axis.
      • Step Float
        The stepping value from one possible amount of rotation to the next.
    • Z
      • Min Float
        The minimum amount of rotation applied on the Z-axis.
      • Max Float
        The maximum amount of rotation applied on the Z-axis.
      • Step Float
        The stepping value from one possible amount of rotation to the next.
  • Uniform scale Boolean
    Apply the same random amount of scaling on all axes.
  • Random scale
    • Min Float
      The minimum amount of scaling applied on all axes.
      Note: This parameter is only available when the Uniform scale parameter is set to True.
    • Max Float
      The maximum amount of scaling applied on all axes.
      Note: This parameter is only available when the Uniform scale parameter is set to True.
    • X
      • Min Float
        The minimum amount of scaling applied on the X-axis.
        Note: This parameter is only available when the Uniform scale parameter is set to False.
      • Max Float
        The maximum amount of scaling applied on the X-axis.
        Note: This parameter is only available when the Uniform scale parameter is set to False.
    • Y
      • Min Float
        The minimum amount of scaling applied on the Y-axis.
        Note: This parameter is only available when the Uniform scale parameter is set to False.
      • Max Float
        The maximum amount of scaling applied on the Y-axis.
        Note: This parameter is only available when the Uniform scale parameter is set to False.
    • Z
      • Min Float
        The minimum amount of scaling applied on the Z-axis.
        Note: This parameter is only available when the Uniform scale parameter is set to False.
      • Max Float
        The maximum amount of scaling applied on the Z-axis.
        Note: This parameter is only available when the Uniform scale parameter is set to False.

Example Images

 Adobe

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Oct 14–16 Miami Beach and online