Subdivision topol scattering | Substance 3D Designer

Subdivision topol scattering

In: Substance Model graph/Distribution

Intermediate

Description

The Subdivision topol scattering node scatters instances of input Elements on vertices, segments and/or faces of the control mesh of a SubD mesh. Only one instance can be placed on any vertex, segment and/or face.

The orientation of scattered instances matches the normal of the SubD mesh at their location

Parameters

  • Output path
  • Assets to scatter
    • Assets Scene
      Scene containing elements which should be used as a collection to pick from for generating instances. All elements directly under the root of the scene are included in this collection.
    • Sequencing Integer (selects an Enum index)
      Controls the order in which elements from the input scene should be picked when generating instances.
    • Custom first element Boolean
      Controls whether the first element in the instances generation sequence should be the first element of the input scene , or one set by the user.
      Note: this parameter is only visible when Custom sequence is selected for the Sequencing parameter.
    • First element index Integer
      Sets the index of the element in the input scene which should be the starting point of the Custom sequence.
      Note: this parameter is only visible when Custom sequence is selected for the Sequencing parameter and the Custom first element parameter is set to True.
    • Sequence String
      Sets the sequence of elements to be used when generating instances, written as a index values separated by a space – e.g. 1 3 5 4 2.
      Note: Index values loop around if they are higher or lower than valid indexes for the input scene collection – e.g. for indexes 1 2 3 4, 5 will correspond to 1 as in 1 - 2 - 3 - 4 - 1 (5) - 2 (6).
      Note 2: this parameter is only visible when Custom sequence is selected for the Sequencing parameter.
    • Custom last element Boolean
      C
      ontrols whether the last element in the instances generation sequence should be the last element of the input scene, or one set by the user.
      Note: this parameter is only visible when Custom sequence is selected for the Sequencing parameter.
    • Last element index Integer
      S
      ets the index of the element in the input scene which should be the ending point of the Custom sequence.
      Note: this parameter is only visible when Custom sequence is selected for the Sequencing parameter and the Custom last element parameter is set to True.
  • Subdivision mesh to populate Scene
    The input Scene holding the SubD meshes which instances should be scattered on.
  • Face filter
    • Face filter String
      The tag of the face selection set which instances should be scattered on. Default means all faces are used. For any other value, faces belonging to a selection set which does not match the input tag are ignored for the scattering.
      Note: Not all 3D authoring packages let you set a tag on a face selection set. Packages which support this feature include Autodesk Maya or The Foundry's Modo, for instance.
  • Random number generator seed Integer
    Random seed value used in the pseudo-random distribution of elements from the input collection.
  • Scattering parameters
    • Instance scale Float
      Acts as a multiplier for the scale of scattered assets.
    • Scatter on edges Boolean
      Place instances on the middle of each segment of the control mesh.
    • Scatter on vertices Boolean
      Place instances on each vertex of the control mesh.
    • Scatter on faces Boolean
      Place instances on the centre of each face of the control mesh.

Example Images

 Adobe

Get help faster and easier

New user?

Adobe MAX 2024

Adobe MAX
The Creativity Conference

Oct 14–16 Miami Beach and online

Adobe MAX

The Creativity Conference

Oct 14–16 Miami Beach and online

Adobe MAX 2024

Adobe MAX
The Creativity Conference

Oct 14–16 Miami Beach and online

Adobe MAX

The Creativity Conference

Oct 14–16 Miami Beach and online