Last updated on
Jul 13, 2023
UV stretch
Parameters
- Input Scene
The input scene holding the meshes which UVs should be scaled. - Uniform UV density Boolean
Uniformly scales the UVs of each mesh in the input scene appropriately so they have a consistent UV density between each other. - UV density Float
Sets the target UV density which drives the scaling.
Note: This parameter is only available when the Uniform UV density parameter is set to True. - UV islands in vertex color Boolean
Considers groups of faces sharing the same vertex colours as distinct UV islands to adjust the scaling accordingly.
Example Images
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