- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
Easing refers to the gradual acceleration or deceleration during an animation, which helps your tweens appear more realistic or natural. Use easing to apply a special movement that makes animation tasks, such as "random" movement or a ball bouncing. You can apply eases to add a more natural appearance of acceleration or deceleration by gradually adjusting the rate of change using a gentle ease curve. You can add eases to create a random appearance to one of your properties, such as x and y for random jittery movement.
Adding preset and custom eases to motion tweens
Animate provides two methods to apply easing to a motion tween.
- You can specify an easing value for each motion tween using the Ease slider in the Motion Property inspector.
- You can use the Motion Editor to apply either a preset or custom ease to one or more properties.
Applying easing to a motion tween using the Motion Property inspector:
- Create a file named motionease.fla.
- Create a graphic with any of the drawing tools, select all the graphics, and then right/Control-click and choose Create Motion Tween. Click OK to convert the drawing into a symbol. One second of frames are added to the timeline, but if necessary, drag the end of the tween span so it's at least 24 frames long.
- Move the playhead to the last frame of the tween span, and then move the instance to another location on the Stage.
- Select the tween span and drag the Ease hot text (blue text next to "Ease") in the Motion Property inspector. You can also type in a value to adjust the rate of change between tweened frames.
- To begin the motion tween, and accelerate the tween toward the end of the animation:
- Drag the hot text to enter a negative value from –1 through –100.
- Drag the hot text to enter a positive value from 1 through 100.
- Select Control > Test Movie to test the animation. Notice how the tween dots update on the Stage in the authoring environment after you apply the ease.
- Scroll down to the Ease section, and change the number of bounces to 5.
See also
Eases in the Motion Editor
After you apply any ease to a graphable property, any hot text in the Value category is dimmed. The easing equation controls the hot text (tweened values) and there are limitations to what that value can be. Instead, edit the solid curve in the graph using the control points or other Bezier editing tools. Alternatively, you can disable the ease and use the hot text controls, then re-enable the ease and see the outcome of your changes.
Adding a custom ease to a motion tween
Use custom easing to create your own ease using a graph in the Motion Editor. You can also apply the custom ease to any property of your tweened instance.
The Custom ease graph represents the degree of motion over time. Horizontal axis represents the frames and the vertical axis represents the tween's percentage of change. The first value in the animation is 0%, and the last keyframe can be set from 0 through 100%. The slope of the graph's curve shows the rate of change of the tweened instance. If you create a horizontal line (no slope) on the graph, the velocity is zero. If you create a vertical line on the graph, there is an instantaneous rate of change.
- Create a motion tween.
- Select the tween span in the Timeline and open the Motion Editor.
- Scroll to the Eases category, click the Add button, and then select Custom from the menu.
Modifying and applying a custom ease
You can then edit the custom ease using the standard Bezier editing controls found in other property graphs in the Motion Editor. Use this feature to create a custom curve that you can use to ease between keyframes.
To apply the custom ease to a property, select the custom ease's name from the Ease menu. The property graph updates with a dashed curve that displays the actual tweened values after the ease is applied.
Copying and saving custom eases
Use any of the following methods to reuse your custom eases on other tween instances, or even in other documents:
- Right-click the custom ease graph (outside the graph's curve) and choose Copy Curve. Then on the second instance, add a custom ease, and right-click in the custom ease graph and choose Paste Curve. You can paste the graph to any other non-spatial property graph.
- Save the custom ease in a Motion Preset.