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Unity 3.0.0
Released June 27th, 2021
Updated/Added:
Apple Silicon support
New YouTube tutorial on how to use the plugin
New scripting documentation
Support for control-z in the Substance Graph editor and main substance file editor
- Improved performance when loading a large number of sbsar files
- Support for substance materials with multiple graphs
- Changed the UI for managing Substance graphs
- Exposed API to load a preset via C#
- Updated online documentation
Fixed:
Bug in the inspector display when hitting the randomize button over and over
Null texture inputs breaking Substance updates
“Generate All Outputs”, “Generate Mip Maps” and “Runtime only” toggle not working
Issues with the Namespaces
Null Reference error when entering play mode with graph asset selected
An issue with HDRP and URP for the latest 2021.3 LTS version of Unity when using Runtime only materials
- Performance issues with sbsar files with multiple inputs
- "The Handle has already been released" errors
- "Shifted blue on play mode enter" issue
- The height-map issue with the sbsar files
- An issue with image inputs reading unreadable textures
Known issues:
Fix for a Mac issue where the R and B channels of the output textures will be flipped
Major performance improvements for Mac