- Adobe XD User Guide
- Introduction
- Design
- Artboards, guides, and layers
- Shapes, objects, and path
- Text and fonts
- Components and states
- Masking and effects
- Layout
- Videos and Lottie animations
- Prototype
- Create interactive prototypes
- Animate prototypes
- Object properties supported for auto-animate
- Create prototypes with keyboard and gamepad
- Create prototypes using voice commands and playback
- Create timed transitions
- Add overlays
- Design voice prototypes
- Create anchor links
- Create hyperlinks
- Preview designs and prototypes
- Share, export, and review
- Share selected artboards
- Share designs and prototypes
- Set access permissions for links
- Work with prototypes
- Review prototypes
- Work with design specs
- Share design specs
- Inspect design specs
- Navigate design specs
- Review and comment design specs
- Export design assets
- Export and download assets from design specs
- Group sharing for enterprise
- Back up or transfer XD assets
- Design systems
- Cloud documents
- Integrations and plugins
- Work with external assets
- Work with design assets from Photoshop
- Copy and paste assets from Photoshop
- Import or open Photoshop designs
- Work with Illustrator assets in Adobe XD
- Open or import Illustrator designs
- Copy vectors from Illustrator to XD
- Plugins for Adobe XD
- Create and manage plugins
- Jira integration for XD
- Slack plugin for XD
- Zoom plug-in for XD
- Publish design from XD to Behance
- XD for iOS and Android
- Troubleshooting
- Known and fixed issues
- Installation and updates
- Launch and crash
- Cloud documents and Creative Cloud Libraries
- Prototype, publish, and review
- Import, export, and working with other apps
Learn how to troubleshoot when published Adobe XD prototypes do not appear in browsers.
Solutions
Chrome
If you work with Chrome, try any of the following options:
If the following error is in the console, hardware acceleration might be disabled in Chrome settings:
Could not create canvas: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff.
To enable hardware acceleration in Chrome:
- Launch Chrome and in the address bar type chrome://settings/?search=hardware.
- Toggle on Use hardware acceleration when available within System.
- Relaunch Chrome.
To check Chrome version and to update it, see Chrome documentation.
Alternatively, try the following steps:
- Open a browser window and type chrome://settings/help.
- Check if About Google Chrome displays Google Chrome is up to date.
- If the display text does not match, update Chrome to the latest version.
Firefox
If you work with Firefox, try any of the following options:
Ensure that Use hardware acceleration when available is enabled in Firefox performance settings.
To navigate to Firefox performance settings, see Firefox documentation.
To check Firefox version and to update it, see Firefox documentation.
Safari
If you work with Safari, try any of the following options:
If the following error is in the console, hardware acceleration might be disabled in Safari settings:
Could not create canvas: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff.
To enable it, see Apple Support page.
To check Safari version and to update it, see Apple documentation.
Edge
If you work with Edge, try any of the following options:
To update display drivers, see Update drivers in Windows 10.
Check your Windows updates.
Opera
If you work with Opera, try any of the following options:
If the following error is in the console, hardware acceleration might be disabled in Opera settings:
Could not create canvas: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff.
To enable hardware acceleration:
- Launch Opera and in the address bar type Opera://settings/.
- At the bottom of the Settings page, click Advanced.
- Toggle on Use hardware acceleration within System.
- Relaunch Opera.
To check Opera version and to update it, see Opera documentation.
Other solutions
If you are still unable to view prototypes in the browser, try the following steps:
- Open a browser window and navigate to http://webglreport.com/. You can also visit https://get.webgl.org/ and look for a spinning cube.
- If the browser does not support WebGL, view the prototype in another browser or on another device.
- To open developer tools, right click the prototype and select Inspect Element or press Cmd+Option+I.
- Select the Console tab.
- Look for an error that contains WebGL and copy the error.
- Post the error details on Adobe XD User Voice.