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Creating and applying Motion presets

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    2. How to use frames and keyframes in Animate
    3. Frame-by-frame animation in Animate
    4. How to work with classic tween animation in Animate
    5. Brush Tool
    6. Motion Guide
    7. Motion tween and ActionScript 3.0
    8. About Motion Tween Animation
    9. Motion tween animations
    10. Creating a Motion tween animation
    11. Using property keyframes
    12. Animate position with a tween
    13. How to edit motion tweens using Motion Editor
    14. Editing the motion path of a tween animation
    15. Manipulating motion tweens
    16. Adding custom eases
    17. Creating and applying Motion presets
    18. Setting up animation tween spans
    19. Working with Motion tweens saved as XML files
    20. Motion tweens vs Classic tweens
    21. Shape tweening
    22. Using Bone tool animation in Animate
    23. Work with character rigging in Animate
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    4. Creating and publishing a WebGL document
    5. How to package applications for AIR for iOS
    6. Publishing AIR for Android applications
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    9. Best practices - Organizing ActionScript in an application
    10. How to use ActionScript with Animate
    11. Accessibility in the Animate workspace
    12. Writing and managing scripts
    13. Enabling Support for Custom Platforms
    14. Custom Platform Support Overview
    15. Working with Custom Platform Support Plug-in
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    17. Enabling Support for Custom Platforms
  8. Exporting and Publishing
    1. How to export files from Animate CC
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    3. Exporting SVG files
    4. Export graphics and videos with Animate
    5. Publishing AS3 documents
    6. Export animations for mobile apps and game engines
    7. Exporting Sounds
    8. Best practices - Tips for creating content for mobile devices
    9. Best practices - Video conventions
    10. Best practices - SWF application authoring guidelines
    11. Best practices - Structuring FLA files
    12. Best Practices to optimize FLA files for Animate
    13. ActionScript publish settings
    14. Specify publish settings for Animate
    15. Exporting projector files
    16. Export Images and Animated GIFs
    17. HTML publishing templates
    18. Working with Adobe Premiere Pro and After Effects
    19. Quick share and publish your animations
  9. Troubleshooting
    1. Fixed issues
    2. Known issues

 

Motion Presets are pre-configured motion tweens that you can apply to an object on the Stage. You can create and save your own custom presets. You can use existing Motion Presets that you have modified, or custom tweens that you have created on your own.

Using presets can save significant production time during design and development of your projects, especially if you use similar kinds of tweens often.

The Motion Presets panel also allows you to import and export presets. You can share presets with people you are collaborating with or take advantage of presets shared by members of the Animate design community.

 

 Motion Presets can only contain motion tweens. Classic tweens cannot be saved as Motion Presets.

See also

Applying a Motion Preset

To apply a Motion Preset:

  1. Select a tweenable object on the Stage. If you apply a Motion Preset to an object that is not tweenable, Animate provides you options to convert the object to a symbol.
  2. Select a preset in the Motion Presets panel.
  1. Click the Apply button in the panel or choose Apply at Current Location from the panel menu.

The motion is applied so that the motion starts at the current position of the movie clip on theStage. If the preset has a motion path associated with it, the motion path appears on the Stage.

To apply the preset, Shift-click the Apply button or select End at Current Location from the panel menu.

You can also apply a Motion Preset to multiple selected frames on separate layers, as long as each selected frame contains only a single tweenable object.

Previewing a Motion Preset

Each Motion Preset included with Animate has a preview that you can watch in the Motion Presets panel. The preview gives you a sense of what the animation looks like when applied to an object in your document. Add your own preview for custom presets you create or import.

  1. Open the Motion Presets panel.
  2. Select a Motion Preset from the list.
    The preview plays in the Preview pane at the top of the panel.
  1. To stop the preview from playing, click outside the Motion Presets panel.

While a tweenable object (symbol instance or text field) is selected on the Stage, you can click the Apply button to apply a preset. You can apply only one preset per object. If you apply the second preset to the same object, the second preset replaces with the first one.

Once a preset is applied to an object on the Stage, the tween created in the Timeline is not related to the Motion Presets panel. Deleting or renaming a preset in the Motion Presets panel has no effect on any tweens previously created with that preset. If you save a new preset over an existing one, it has no effect on any pre-existing tweens created with the original preset.

Each Motion Preset contains a specific number of frames. When you apply a preset, the tween span created in the Timeline contains this number of frames. If the target object has a tween of a different length applied to it, the tween span adjusts to match the length of the Motion Preset. You can adjust the length of the tween span in the Timeline after the preset is applied.

Motion Presets that contain 3D motion can only be applied to movie clip instances. The tweened 3D properties do not apply to graphic or button symbols, or to classic text fields. You can apply 2D or 3D Motion Presets to any 2D or 3D movie clip.

Saving a tween as a custom Motion Preset

If you create or modify a tweened preset, you can save it as a new Motion Preset. The new preset appears in the Custom Presets folder in the Motion Presets panel.

To save a custom tween as a preset:

  1. Select one of the following items:

    • The tween span in the Timeline

    • The object on Stage to which the custom tween was applied

    • The motion path on the Stage

  2. Click the Save Selection As Preset button in Motion Presets panel or choose Save as Motion Preset from the context menu of the selection.

    The new preset appears in the Motion Presets panel. Animate saves the preset as an XML file. The files are stored in the following directories:

    • Windows: <hard disk>\Documents and Settings\<user>\Local Settings\Application Data\Adobe\Animate\<language>\Configuration\Motion Presets\

    • Macintosh: <hard disk>/Users/<user>/Library/Application Support/Adobe/Animate CC/<language>/Configuration/Motion Presets/

     You cannot undo saving, deleting, or renaming custom presets.

Importing a Motion Preset

Motion Presets are stored as XML files. Import an XML tween file to add it to the Motion Presets panel.

Note: Motion Presets imported as XML files can only be added to motion tweens.

  1. Choose Import from the Motion Presets panel menu.

  2. In the Open dialog box, navigate to the XML file you want to import and click Open.

Exporting a Motion Preset

You can export Motion Presets as XML files that can be shared with other Animate users.

  1. Select the preset in the Motion Presets panel.
  2. Choose Export from the panel menu.
  3. In the Save As dialog box, choose a name and location for the XML file and click Save.

Deleting a Motion Preset

You can remove presets from the Motion Presets panel. When you remove a preset, Animate deletes its XML file from disk. Back up any presets you want to use again later by exporting their copies.

  1. Select the preset to delete in the Motion Presets panel.

  2. Do one of the following:

    • Choose Remove from the panel menu.
    • Click the Remove item button in the panel.

Creating a preview for a custom preset

To preview any custom Motion Presets, store a SWF file that demonstrates the tweened animation in the same directory as the Motion Preset XML file.

  1. Create the tweened animation and save it as a custom preset.

  2. Create a FLA file that contains only a demonstration of the tween. Save the FLA with the exact same name as the custom preset.

  3. Create a SWF file from the FLA file with the Publish command.

  4. Place the SWF file in the same directory as the saved custom Motion Preset XML file. These files are stored in the following directories:

    • Windows: <hard disk>\<users>\Application Data\Local\Adobe\Animate CC\<language>\Configuration\Motion Presets\
    • Macintosh: <hard disk>/Users/<user>/Library/Application Support/Adobe/Animate CC/<language>/Configuration/Motion Presets/

    The preview now displays when the custom tween is selected in the Motion Presets panel.

 Adobe

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