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Substance 3D Painter | Substance 3D bakers

  1. Substance 3D home
  2. Home
  3. Getting Started
    1. What is Baking?
    2. Software interface
      1. Substance 3D Painter
      2. Substance 3D Designer
      3. Substance 3D Automation Toolkit
    3. Availability per software
    4. Compatible 3D software
    5. Tutorials
  4. Bakers settings
    1. Common Parameters
    2. Ambient Occlusion
    3. Ambient Occlusion from Mesh
    4. Bent Normals from Mesh
    5. Color Map from Mesh
    6. Convert UV to SVG
    7. Curvature
    8. Curvature from Mesh
    9. Curvature from Mesh (deprecated)
    10. Height Map from Mesh
    11. Normal Map from Mesh
    12. Opacity Mask from Mesh
    13. Position
    14. Position map from Mesh
    15. Thickness Map from Mesh
    16. Transferred Texture from Mesh
    17. World Space Direction
    18. World Space Normals
  5. Guides
    1. Error and Warning Messages
    2. Performances and optimizations
    3. Triangulating before baking
  6. Features
    1. Geometry Cache
    2. GPU Raytracing
    3. Matching by Name
    4. Tangent Space
  7. Common questions
    1. How to export the baked maps?
    2. Is dithering applied to baked textures?
    3. Should I enable "Compute tangent space per fragment"?
    4. What are Assbin files?
    5. What is the bit depth of baked textures?
    6. What is the difference between the OpenGL and DirectX normal format?
    7. Why are there strange stretches in my textures after baking or exporting?
    8. Why is Matching by Name not working with Ambient Occlusion/Thickness?
    9. Why is my mesh fully black after baking?
  8. Common issues
    1. Aliasing on UV Seams
    2. Baker output is fully black or empty
    3. Baking failed with Color Map from Mesh
    4. Black shading cross are visible on the mesh surface
    5. Mesh parts bleed between each other
    6. Normal map has strange colorful gradients
    7. Normal texture looks faceted
    8. Seams are visible after baking a normal texture
    9. Seam visible on every face
    10. Texture baked outside of Substance software looks incorrect

Substance 3D Painter

The baking window can be accessed via the Texture Set Settings. Click on the button named "Bake Mesh Maps" to open the baking window of the current project.

Overview

The baking window is divided into three main components.

Baker List

At the top left of the window are available several buttons.

Next to those button is a checkbox, if it is checked it will enable this baking for the baking process. The buttons that have an icon next to their names indicates the ones that need an high-poly mesh. This icon display a warning if there are now high-poly available.

ButtonDescription
CommonChange the parameters view to the Common parameters.
Normal

Change the parameters view to the Normal parameters.

World Space NormalChange the parameters view to the World Space Normal parameters.
IDChange the parameters view to the Color parameters.
Ambient OcclusionChange the parameters view to the Ambient Occlusion parameters.
CurvatureChange the parameters view to the Curvature parameters.
PositionChange the parameters view to the Position parameters.
ThicknessChange the parameters view to the Thickness parameters.
HeightChange the parameters view to the Height parameters.
Bent normalsChange the parameters view to the Bent normals parameters.
OpacityChange the parameters view to the Opacity parameters.

Parameters

This part of the window displays the various baking settings. Its content can change depending of the currently selected baker or common parameters.

To learn more about the baker settings see the Baker Settings.

Help Message

This part of the window shows the various tooltips and help message related to the settings. Move the mouse over a setting to read its tooltip here.

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