- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
For example, if frames 1 and 20 are property keyframes, you can place a symbol left of the Stage in frame 1, and move it to the right of the Stage in frame 20. When you create a tween, Animate calculates all the positions of the movie clip in between. The result is an animation of the symbol moving from left to right, from frame 1 to frame 20. In each frame in between, Animate moves the movie clip one 20th of the distance across the Stage.
Tween span:
- Is a group of frames in the Timeline in which an object has one or more properties changed over time.
- Appears in the Timeline as a group of frames in a single layer with a blue background.
- You can select the tween spans as a single object and drag them from one location in theTimeline to another, including to another layer.
- You can animate only one object on the Stage in each tween span. This object is called the target object of the tween span.
Property keyframe:
- Is a frame within a tween span where you explicitly define one or more property values for the tween target object.
- These properties could include position, alpha (transparency), color tint, and so on.
- Each defined property has its own property keyframes.
- If you set more than one property in a single frame, then the property keyframes for each of those properties reside in that frame.
- Use Motion Editor to view each property of a tween span and its property keyframes.
- You can also choose which types of property keyframes to display in the Timeline from the tween span context menu.
Tweenable objects and properties
The types of objects that can be tweened include movie clip, graphic and button symbols, and text fields. The properties of these objects that can be tweened include the following:
2D X and Y position
3D Z position (movie clips only)
2D rotation (around the z-axis)
3D X, Y, and Z rotation (movie clips only): 3D motion requires that the FLA file target ActionScript 3.0 and Flash Player 10 or higher in the publish settings. Adobe AIR also supports 3D motion.
Skew X and Y
Scale X and Y
Color effects: includes alpha (transparency), brightness, tint, and advanced color settings. Color effects can be tweened only on symbols and TLF text. By tweening these properties, you can make objects appear to fade in or fade from one color to another. To tween a color effect on classic text, convert the text to a symbol.
Filter properties (filters cannot be applied to graphic symbols)
Differences between motion and classic tweens
Animate supports two different types of tweens for creating motion: Motion tweens and Classic tweens.
Motion tweens | Classic tweens |
Powerful and simple to create, allows the greatest control over tweened animation | Complex to create and includes all tweens created in earlier versions of Animate. |
Offers better tween control | Provides user specific capabilities |
Uses key frames | Uses property |
Consists of one target object over the entire tween | Allows tweening between two key frames with same or different symbols |
consider text a tweenable type and do not convert text objects to movie clips | convert text objects to graphic symbols. |
No frame scripts are allowed on a motion tween span. | Classic tweens allow frame scripts. |
Motion tween spans can be stretched and resized in the Timeline and are treated as a single object. | Classic tweens consist of groups of individually selectable frames in the Timeline. |
To select individual frames in a motion tween span, Ctrl-click (Windows) or Command-click (Macintosh) the frames. | |
eases apply across the entire length of a motion tween span. Easing only specific frames of a motion tween requires the creation of a custom ease curve. |
eases can be applied to the groups of frames between the keyframes within the tween. |
can apply one color effect per tween. | animate between two different color effects, such as tint and alpha transparency. |
used to animate 3D objects. | You cannot animate a 3D object using a classic tween. |
Only motion tweens can be saved as Motion Presets. | you can swap symbols or set the frame number of a graphic symbol to display in a property keyframe. Animations that include these techniques require classic tweens. |
Similarities between motion and classic tweens
- There can be more than one classic or motion tween on the same layer, but there can't be both types of tween on the same layer.
- Both motion tweens and classic tweens allow only specific types of objects to be tweened.
More like this
- Working with classic tween animation
- Video: Create animations with the Motion Editor
- Editing Motion Tweens using Motion Editor
- Animation basics
- Frame-by-frame animation
- Document types and their usage in Animate
Timeline layers and the stacking order of objects within a single layer as well as across layers
Moving and transforming objects on the Stage and in the Property inspector
Using the Timeline, including object, lifetime and selecting objects at specific points in time.
Using tweenable and nested symbols
Optional: Bezier curve editing using the Select and Subselect tools. These tools can be used for editing tween motion paths. For more information, see Editing Motion Tweens using the Motion Editor.