- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
Animate can be extended using HTML extensions. Adobe Extension Builder 3 allows you to create HTML extensions for Animate. Earlier, you could only extend Animate using SWF extensions. However, Adobe Extension Builder 3 allows you to create HTML extensions for Creative Cloud applications. To get started, you need to download and install Eclipse and Extension Builder 3.0.
Creating an HTML extension
To create an HTML extension, do the following.
- Launch Eclipse.
- On the New Project wizard, create a new Application Extension Project. Provide a meaningful name for the project, then click Next.
- On the New Adobe Application Extension Project panel, choose Adobe Animate. Click Next.
- Configure your extension using the available options:
- Bundle ID uniquely identifies your extension.
- Menu name is the display name for your extension. The Menu Name appears in Window > Extensions menu within Animate.
- Window Details use these options to customize the extension window type and size.
Click Next.
- You can further customize the reference libraries for your extension in the next few screens:
- CEP Interface Library provides functions for interacting with the host application. The option is selected by default.
- Frameworks are for common Javascript libraries such as jQuery.
- Services include the Adobe IPC Communication Toolkit, which enables communication between Adobe applications, extensions, and external applications. It provides a protocol for messaging through the CEP Service Manager, which acts as a hub for Creative Cloud communications.
Click Finish to create a new Eclipse project.
Debugging your extension in Animate
You can run your extension directly from Eclipse:
- Right-click the project, and select Run As > Adobe Flash Extension. This launches Animate.
- In Animate, select Window > Extensions menu item. This opens the extension panel.
Exporting your extension
To distribute your extension, you need to export it as a ZXP package. The ZXP package is then downloaded and run by Adobe Extension Manager on Creative Cloud applications:
- In Eclipse, switch to the Script Explorer view to right-click on your project and select Export > Adobe Extension Builder 3 > Application Extension. This displays the Export Wizard.
- You must have a certificate to sign the extension package. Browse to an existing certificate or click Create to create a new one.
- Click Finish.
- When the export is complete, you will find the ZXP package for your extension in the project folder, ready for distribution.
Note: To install you will need to access the <extension>\.staged-extension\CSXS\manifest.xml file and update the host tag to set the minimum version of Animate to 13.0.
Installing your extension in Animate
You can install HTML extensions within Animate using Adobe Extension Manager. HTML extensions can help you extend functionalities and capabilities of Animate.
Adding interactivity to HTML extensions
You can build an HTML extension to interact with Animate by adding controls, defining behavior, and obtain information about the host (includes Animate and the operating system) environment. This can be accomplished in two ways:
- Using the CEP interface library: The CEP interface library provides APIs for obtaining information about the host environment and an eval script that allows you to run JSFLs. To know more about CEP interface library, open Help > Help Contents > Adobe Extension Builder > References within Eclipse.
- Using JSFL: JSFL scripts can be run using the Eval script API of CEP interface Library.
Apart from JSFLs, the CEP infrastructure within Animate also expose the following events that can used within HTML panels only.- com.adobe.events.flash.documentChanged is triggered due to a change in the current active document.
- com.adobe.events.flash.timelineChanged is triggered when you make a change in the timeline of the current active document.
- com.adobe.events.flash.documentSaved is triggered when you save the current document.
- com.adobe.events.flash.documentOpened is triggered when you open a new document.
- com.adobe.events.flash.documentClosed is triggered when you close the current active document.
- com.adobe.events.flash.documentNew is triggered when you create a new document.
- com.adobe.events.flash.layerChanged is triggered when you select a different layer.
- com.adobe.events.flash.frameChanged is triggered when you select a different frame.
- com.adobe.events.flash.selectionChanged is triggered when you select a different object on stage.
- com.adobe.events.flash.mouseMove is triggered when you move your Mouse over the Stage.
Example
csinterface.addEventListener("com.adobe.events.flash.selectionChanged", CallbackFunction)
In the above code snippet:
- csinterface: Object of CEP interface library.
- com.adobe.events.flash.selectionChanged: Event that triggers a change in the selection of an object. You can use any of the above mentioned events too.
- CallbackFunction: Method that listens to triggered event.