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Filters
Support for environment lights and meshes will be removed with the release of Sampler V5.2. The removal of environment lights will also include the removal of HDRI tools and filters.
In Adobe Substance 3D Sampler filters are the primary tool used to modify and adjust assets. Sampler includes the following types of filters:
- Generators - introduce new elements to your material.
- Adjustments - adjust the values of your material's channels.
- Tools - find and fix technical issues.
- HDRI Tools - filters that are specific to environment lights.
- Wear and Finish - change the look and feel of your material.
It's possible to create your own filters using Adobe Substance 3D Designer - go here to find out how.
Filters can be based on different technologies:
- Procedural filters made with Substance Designer
- Image Processing filters made directly in C++ and/or using Artificial Intelligence
Most filters can be used on materials or images. Some filters have specific requirements in terms of channel set up - if a filter isn't working as you'd expect, look for it in the documentation to see a usage guide.