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Version 5.0 | Substance 3D Sampler

  1. Substance 3D home
  2. Home
  3. Getting Started
    1. Getting Started overview
    2. Activation and licenses
    3. System requirements
    4. Shortcuts
    5. Importing Resources
    6. Report a bug
    7. Project Management
    8. Export
      1. Export overview
      2. Export Window
      3. Default Presets
        1. Default Presets overview
        2. Arnold 5
        3. Blender Cycles/Eevee
        4. Corona Renderer
        5. Enscape - Revit
        6. Keyshot9+
        7. Lens Studio
        8. Spark AR Studio
        9. Unity HDRP Standard
        10. Unity HDRP Specular
        11. Unity Standard
        12. Unity Specular
        13. Unreal Engine 4
        14. Redshift
        15. V-Ray Next
      4. Managing custom presets
      5. Managing Presets
  4. Interface
    1. Interface overview
    2. The Home Screen
    3. 2D and 3D Viewport
    4. Sidebars
    5. Panels
      1. Panels overview
      2. Project panel
      3. Assets panel
      4. Layers panel
      5. Properties panel
      6. Quick Actions panel
      7. Shader Settings panel
      8. Channel Settings panel
      9. Metadata panel
      10. Export panel
      11. Physical Size Panel
      12. Exposed Parameters Panel
    6. Tools and Widgets
      1. Tools and Widgets overview
      2. Sliders
      3. Color Picker
    7. Preferences
      1. Preferences overview
      2. Normal Format
      3. Layer Resolution
  5. Filters
    1. Filters overview
    2. Custom Filters
    3. Compound Filters
    4. Generators
      1. Generators overview
      2. Atlas Scatter
      3. Brickwall
      4. Cloth Weave
      5. Decal
      6. Embossing
      7. Embroidery
      8. Floor Tiles
      9. Gravel
      10. Panel
      11. Parquet
      12. Pattern
      13. Pavement
      14. Perforate
      15. Quilt Stitch
      16. Splatter
      17. Stonewall
      18. Surface Relief
      19. Weave
    5. Adjustments
      1. Adjustments overview
      2. Blur
      3. Brightness/Contrast
      4. Colorize
      5. Color Replace
      6. Color Variation
      7. Equalize
      8. Fill
      9. Hue/Saturation
      10. Invert
      11. Sharpen
      12. Vibrance
    6. Tools
      1. Tools overview
      2. Atlas Creator
      3. Atlas Splitter
      4. Channels Generation
      5. Channel Switch
      6. Clone Stamp
      7. Crop tool
      8. Delight (AI Powered)
      9. Height to AO
      10. Height to Normal
      11. Image To Material
      12. Make it Tile
      13. Match
      14. Multiangle To Material
      15. Normal to Height
      16. Paint Wrap *missing*
      17. PBR Validate
      18. Perspective Correction
      19. Tiling
      20. Transform
      21. Warp
      22. Warp Transform
      23. Upscale
    7. HDRI Tools
      1. HDRI Tools overview
      2. Color Temperature Adjustment
      3. Exposure
      4. Exposure Preview
      5. HDR Merge
      6. Line Light
      7. Nadir Extract
      8. Nadir Patch
      9. Panorama Patch
      10. Plane Light
      11. Shape Light
      12. Sphere Light
      13. Straighten Horizon
    8. Wear and Finish
      1. Wear and Finish overview
      2. Corrode
      3. Cracks
      4. Dirt
      5. Discarded Gums
      6. Dust
      7. Erode
      8. Metal Finish
      9. Moss
      10. Oxidate
      11. Paint
      12. Rust
      13. Scratch
      14. Snow
      15. Stylization
      16. Water
      17. Varnish
  6. Technical Support
    1. Technical Support overview
    2. Exporting the log file
    3. Configuration
      1. Configuration overview
      2. Retrieving the installation path
      3. Update Checker
      4. NVIDIA Driver Settings
      5. 3D Capture set-up on Linux  
    4. Technical Issues
      1. Technical Issues overview
    5. Data or project issues
      1. Data or project issues overview
      2. Import Substance Alchemist projects in Substance 3D Sampler
    6. Filter issues
      1. Filter issues overview
      2. Image to Material and Delighter are missing
      3. Image to Material visual artefacts
    7. Interface issues
      1. Interface issues overview
      2. Fonts are not displayed correctly
      3. Main interface is transparent
    8. Performance issues
      1. Performance issues overview
      2. Color picker takes long time to open the first time
      3. Interface lags when interacting with the layer stack or other elements
    9. Stability issues
      1. Stability issues overview
      2. Crash when exporting a material
      3. Crash when using the Image to Material or Delighter
    10. Startup issues
      1. Startup issues overview
      2. Application doesn't start on Linux
      3. Crash at start up - Old OBS version
  7. Features and workflows
    1. Features and workflows overview
    2. Quick actions
    3. 3D Capture
    4. Export parametric assets
    5. End to end Physical Size Workflow
    6. Generative Workflow
    7. Texture Import
    8. Texture Generators
    9. Use As Bitmap
    10. Adobe Standard Material
  8. Pipeline and integrations
    1. Pipeline and integrations overview
    2. Environment variables
    3. Substance Send-to
    4. HP Z Captis support
      1. HP Z Captis support overview
      2. Your first capture, step by step
      3. System requirements to use the HP Z Captis device
      4. FAQ for HP Z support in Sampler
      5. Known issues and limitations
  9. Scripting and Development
    1. Scripting and Development overview
    2. Manage installed plugins and scripts
    3. Create a Plugin with Python and QML
    4. Create a Script with Python
      1. Create a Script with Python overview
      2. Example Scripts
  10. 3D Capture
    1. 3D Capture equipment
    2. Camera settings - Exposure
    3. Camera settings - Focus
    4. 3D Capture lighting
    5. Cross-polarizing for 3D Capture
    6. Processing advanced 3D Captures
    7. Editing 3D Captured meshes
  11. Release Notes
    1. Release Notes overview
    2. All Changes
    3. Beta
    4. Version 5.0
    5. Version 4.5
    6. Version 4.4
    7. Version 4.3
    8. Version 4.2
    9. Version 4.1
    10. Version 4.0
    11. Old Versions
      1. Version 3.4
      2. Version 3.3
      3. Version 3.2
      4. Version 3.1
      5. Version 3.0
      6. Version 2020.3 (2.3)
      7. Version 2020.2 (2.2)
      8. Version 2020.1 (2.1)
      9. Version 2019.1
      10. Version 0.8.1
      11. Version 0.8.0
      12. Version 0.7.0
      13. Version 0.6.1
      14. 0.6.0
      15. 0.5.4
      16. 0.5.3
      17. 0.5.2
      18. 0.5.1
      19. 0.5.0
  12. FAQ
    1. FAQ  Overview

Version 5.0

Substance 3D Sampler 5.0 introduces easier ways to get into material digital twin with higher quality scans and renderings.

The main new features include:

Quick actions

Start all the main workflows of Sampler in one click and have the layer stack made ready for you! 

More info here

New home screen layout 

Find all your projects, tutorials and start your work directly from the home page. 

More info here

New renderer

Choose between realtime and path-tracing improving visual consistency and support new material properties. Save snapshots of your work directly from the 3D view. 

More info here

HP Z Captis integration 

With HP Z Captis and Substance 3D Sampler, bring real-world materials into digital in minutes. 

Feature available for Enterprise, Teams, and Education accounts. 

More info here.


Release Note 

(Released: February 20th, 2025) 

Added:

  • [Onboarding] New Homepage with quick access to learning content, sample project, quick actions and recent projects.
  • [Onboarding] Get started quickly with the new Quick Actions, accessible from the homepage and from dedicated panel
  • [Onboarding] [Content] Quick Actions are predefined workflows that populate the layer stack with most used layers
  • [Onboarding] Possibility to create a new project via a new Quick start menu, via quick actions or Custom Project
  • [Onboarding] Possibility to create empty project directly from homepage via dedicated button
  • [3D View] New advanced rasterizer and pathtracer bringing new rendering capabilites (properties such as coating, sheen, translucency, subsurface scattering) and visual consistency across Substance ecosystem
  • [3D View] Viewer settings are now accessible directly in the 3D view
  • [3D View] Possibility to save a render snapshot in clipboard or in files
  • [3D View] Display a grid to visualize the scene origin
  • [3D View] Enable the ground plane to catch shadows and reflections
  • [3D View] Control how reflective and opaque is your ground plane
  • [3D Capture] Position mesh on ground
  • [Application] Check hardware compatibility on application startup
  • [Application] Crash reporting window now opens right after a crash occurs
  • [Content] Open a sample project to easily get started
  • [Export] Export Adobe Standard Material shader in USD files
  • [Generative AI] Check "Do not infer" tag when using image as an input in Image to Texture workflows
  • [Project] Thumbnails are stored within the project file for faster opening of projects
  • [Project] Setting in the preferences to store cache data within the project file, with different modes (no cache, light cache, full cache)
  • [Scripting] [Breaking change] Qt migration to Qt6.15 - impact compatibility of existing plugins
  • [Scripting] Default plugins and script folder are now in the Documents folder
  • [Scripting] New UI for plugins for visual consistency with main Sampler panels
  • [Scripting] Access 2 plugin examples to discover Sampler plugin capabilities
  • [Scripting] New open_3d_catpure() function
  • [Scripting] When inserting a layer, control if it is inserted above or below the target position

 

Fixed:

  • [3D Capture] Crash if Object Capture cannot be started on macOS
  • [Application] Crash at exit
  • [Application] Hang at exit while adding assets to the project panel
  • [Application] Renaming a project asset does not work unless you press enter
  • [Application] Undo and redo menu entries are not disabled when they should be
  • [Assets] Unable to delete assets from the All Libraries section of the Assets panel
  • [Content] Atlas creator - Use existing opacity map if present
  • [Content] Color ID Blend - Fix color picking in the basecolor
  • [Layers] Avoid useless computation when using generators
  • [Layers] Tweaking a generator may lead to triggering too many computes
  • [Performance] Improve GPU memory management
  • [Performance] Render cache may not be used when restarting the app
  • [Resources] Read only files are not visible in the Assets panel
  • [Scripting] Allow reusing a layer after adding another layer
  • [Scripting] Changing the layer stack structure several times in one script may fail

Removed:

  • [Application] Remove support for .dng and .nef image files

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