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Beta 1.20.50 Release notes

  1. Substance 3D home
  2. Home
  3. Getting started
    1. Install Substance 3D Modeler
    2. System requirements
    3. Public Beta
    4. Supported VR headsets
    5. Desktop and virtual reality
    6. Quick start guides
      1. Desktop quick start guide
      2. VR quick start guide
    7. Controls
      1. Desktop shortcuts and controls
      2. VR shortcuts and controls
    8. Reference images
    9. Join the Community
    10. Glossary
    11. FAQs
  4. Interface
    1. Interface overview
    2. Viewport
    3. The Palette
    4. Actions menu
    5. The Top bar
      1. Top bar overview
      2. Color picker
      3. Materials panel
      4. Assets panel
      5. Environment panel
      6. Viewport panel
      7. Outliner
      8. Node properties panel
    6. The Bottom bar
    7. Preferences
  5. Create with Clay
    1. Tools
      1. Tools and Subtools
      2. Select tool
      3. Clay tool
      4. Erase tool
      5. Split tool
      6. Crop tool
      7. Warp tool
      8. Elastic tool
      9. Smooth tool
      10. Raise tool
      11. Buildup tool
      12. Inflate tool
      13. Crease tool
      14. Flatten tool
      15. Paint tool
    2. Brushes
    3. Brush shapes
    4. Placement modes
    5. Angle and grid snap
  6. Create with Primitives
    1. Get started with primitives
    2. Primitive parameters
      1. Parameter overview
      2. Shape parameters
      3. Combine parameters
    3. Organize primitives
      1. Primitive containers
      2. Manage primitive order
      3. Primitive groups
      4. Repetition
  7. Organize your scene
    1. Scope and scene structure
    2. Layers
    3. Groups
    4. Advanced scene assembly
      1. Instances
      2. Symmetry and repetition
      3. Booleans
    5. Import meshes
  8. Export Mode
    1. Export your creations
    2. Export presets
    3. Project assets
  9. Render mode
    1. Render mode overview
    2. Work with cameras
  10. Technical support
    1. Technical requirements
    2. How does Modeler work?
    3. Performance
    4. Troubleshooting
    5. Supported file formats
  11. Release notes
    1. V1.19 (Current Release)
    2. V1.18
    3. V1.17
    4. V1.15
    5. Public Beta V1.20.50 (Current Release)
    6. Public Beta Archive
      1. Public Beta V1.19.50
      2. Public Beta V1.18.50
      3. Public Beta V1.17.50
      4. Public Beta V1.16.50
      5. Public Beta V1.15.50
      6. Public Beta V1.14.50
      7. Public Beta V1.12.50
      8. Public Beta V1.11.50
      9. Public Beta V1.10.50
      10. Public Beta V1.9.50
      11. Public Beta V1.8.50
    7. V1 Archive
      1. V1.14
      2. V1.13
      3. V1.12
      4. V1.11
      5. V1.10
      6. V1.9
      7. V1.8
      8. V1.7
      9. V1.6    
      10. V1.5
      11. V1.4
      12. V1.3
      13. V1.2
      14. V1.1 
      15. V1.0 
    8. V0 Archive
      1. 2022/08/02 V0.17.0
      2. 2022/06/22 V0.14.1
      3. 2022/05/13 V0.10.2

With the Free Public beta program, you can try out experimental features and builds of Substance 3D Modeler before they reach full release. Public beta builds are generally less stable than the current non-beta build of Modeler, so we advise that you avoid using the Public beta for time-critical work. 

Joining the Free Public beta is easy, and doesn't require an existing Creative Cloud subscription. Find out how to join the Free Public beta here.

Don't forget to join the Modeler Community to share your feedback and suggest improvements to these in-development features.

Substance 3D Modeler 1.20.50 overview

Beta v1.20.50 adds support for multiple exports at the same time and greatly improves performance for primitive and sculpt operations.

Modeler V1.20.50 full release notes

Export:

  • Updated the layout of Export mode.
    • The Asset  settings panel now only appears when an asset is selected.
    • To customize settings for a one-off export of either the full scene or the current select, use the Export button at the bottom of the viewport. A settings panel will appear where you can make adjustments before finalizing the export.
  • Added the ability to export multiple assets at the same time. 
    • Select multiple assets and the Export button will update to reflect the number of selected assets. Clicking Export will export each asset to its own file with the respective export settings.

Quality of life:

  • Optimized and accelerated meshing engine to drastically improve performance of non-destructive primitives and surfacing tools. As a result, Modeler is more responsive and can better support higher clay resolution.
  • Added optional line and plane constraints options when working in VR.
  • Primitive order buttons have been updated to point vertically, rather than horizontally, so they better reflect how the hierarchy will change in the scene outliner.
  • Fixed how quad polycount estimates are calculated when hovering objects in Export mode.
  • Ctrl + Double click now works to scope directly into the hovered object.
  • The Actions menu no longer blocks other more important menus.
  • General fixes and improvements to the Shortcuts menu, including cleaning up the list of shortcuts and adding some missing values.

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