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Beta 1.21.50 Release notees

  1. Substance 3D home
  2. Home
  3. Getting started
    1. Install Substance 3D Modeler
    2. System requirements
    3. Public Beta
    4. Supported VR headsets
    5. Desktop and virtual reality
    6. Quick start guides
      1. Desktop quick start guide
      2. VR quick start guide
    7. Controls
      1. Desktop shortcuts and controls
      2. VR shortcuts and controls
    8. Reference images
    9. Join the Community
    10. Glossary
    11. FAQs
  4. Interface
    1. Interface overview
    2. Viewport
    3. The Palette
    4. Actions menu
    5. The Top bar
      1. Top bar overview
      2. Color picker
      3. Materials panel
      4. Assets panel
      5. Environment panel
      6. Viewport panel
      7. Outliner
      8. Node properties panel
    6. The Bottom bar
    7. Preferences
  5. Create with Clay
    1. Tools
      1. Tools and Subtools
      2. Select tool
      3. Clay tool
      4. Erase tool
      5. Split tool
      6. Crop tool
      7. Warp tool
      8. Elastic tool
      9. Smooth tool
      10. Raise tool
      11. Buildup tool
      12. Inflate tool
      13. Crease tool
      14. Flatten tool
      15. Paint tool
    2. Brushes
    3. Brush shapes
    4. Placement modes
    5. Angle and grid snap
  6. Create with Primitives
    1. Get started with primitives
    2. Primitive parameters
      1. Parameter overview
      2. Shape parameters
      3. Combine parameters
    3. Organize primitives
      1. Primitive containers
      2. Manage primitive order
      3. Primitive groups
      4. Repetition
  7. Organize your scene
    1. Scope and scene structure
    2. Layers
    3. Groups
    4. Advanced scene assembly
      1. Instances
      2. Symmetry and repetition
      3. Booleans
    5. Import meshes
  8. Export Mode
    1. Export your creations
    2. Export presets
    3. Project assets
  9. Render mode
    1. Render mode overview
    2. Work with cameras
  10. Technical support
    1. Technical requirements
    2. How does Modeler work?
    3. Performance
    4. Troubleshooting
    5. Supported file formats
  11. Release notes
    1. V1.22 (Current release)
    2. V1.21
    3. V1.19
    4. V1.18
    5. V1.17
    6. Public Beta V1.21.50 (Current release)
    7. Public Beta Archive
      1. Public Beta V1.21.50
      2. Public Beta V1.20.50
      3. Public Beta V1.19.50
      4. Public Beta V1.18.50
      5. Public Beta V1.17.50
      6. Public Beta V1.16.50
      7. Public Beta V1.15.50
      8. Public Beta V1.14.50
      9. Public Beta V1.12.50
      10. Public Beta V1.11.50
      11. Public Beta V1.10.50
      12. Public Beta V1.9.50
      13. Public Beta V1.8.50
    8. V1 Archive
      1. V1.15
      2. V1.14
      3. V1.13
      4. V1.12
      5. V1.11
      6. V1.10
      7. V1.9
      8. V1.8
      9. V1.7
      10. V1.6    
      11. V1.5
      12. V1.4
      13. V1.3
      14. V1.2
      15. V1.1 
      16. V1.0 
    9. V0 Archive
      1. 2022/08/02 V0.17.0
      2. 2022/06/22 V0.14.1
      3. 2022/05/13 V0.10.2

With the Free Public beta program, you can try out experimental features and builds of Substance 3D Modeler before they reach full release. Public beta builds are generally less stable than the current non-beta build of Modeler, so we advise that you avoid using the Public beta for time-critical work. 

Joining the Free Public beta is easy, and doesn't require an existing Creative Cloud subscription. Find out how to join the Free Public beta here.

Don't forget to join the Modeler Community to share your feedback and suggest improvements to these in-development features.

Modeler V1.21.50 full release notes

Changes: 

  • Introduced Connecter, which allows you to keep your Modeler scene synchronized with other applications. Currently only Unreal Engine 5 is supported with the Substance plugin installed. Support will be added for more applications in the near future (Blender and Painter are coming up soon). For more info on the connector, check out the Adobe Blog page about Connector, and the open source page on Github.
  • Lazy and Steady stroke have been removed from the Select tool while on Desktop. They are still available in VR. 
  • Fixed an export bug where the scene can be exported instead of the selection.  
  • Fixed a bug where moving groups of primitives with the gizmo would not display the changes in real time. 
  • Performance and stability fixes

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