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SpaceMouse® by 3Dconnexion | Substance 3D Painter

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    12. Sparse Virtual Textures
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    14. SpaceMouse® by 3Dconnexion
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    1. Performance Guidelines
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    2. Configuring Pens and Tablets
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    5. Technical issues
      1. GPU Issues
        1. Crash when working with overclocked GPU
        2. Forcing the external GPU on Mac OS
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        4. GPU drivers crash with long computations (TDR crash)
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        11. Painter doesn't start on the right GPU
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        1. Application failed to start because of Qt
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      3. Rendering Issues
        1. Artifacts and glitches on Mac OS with Custom GPUs
        2. Blocky artifacts appear on textures in the viewport
        3. Mesh appears pink in the viewport
        4. Mesh flash to white when moving camera
        5. Some HDPI scaling values are not working
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        1. Crash during export
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        1. Corrupted texture error message
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        4. Error with missing api-ms-crt dll
        5. Impossible to drag and drop files into the shelf
        6. Impossible to use the ALT keyboard shortcut on Linux
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    6. Workflow Issues
      1. Export Issues
        1. My exported opacity map is totally black
        2. Texture dilation or Padding
      2. Tools Issues
        1. Normal map looks incorrect when loaded in layer or tool properties
        2. Paint Tool bleeds on other UV islands
      3. Project Issues
        1. A project has been processed as a text file and is now corrupted
        2. Loading files from a network
        3. Preserve brush strokes setting stays disabled
        4. Projects are really big
      4. Library Issues
        1. Thumbnails in the shelf look incorrect
        2. Error when importing a Font
      5. Viewport Issues
        1. Mesh faces disappear when looking at them from behind
        2. Viewports and textures are blurry or lack sharpness
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        1. Substance Source plugin doesn't load
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        1. Maintenance is expired dialog on startup
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    3. Resource management
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      2. Resource paths
        1. Adding resource paths by editing preferences manually
        2. Editing resource paths manually
        3. Editing the Shelf Preferences with Python
      3. Adding saved searches manually
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      5. Excluding resources in a resource path
  12. Scripting and development
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    2. Shader API Reference
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        5. Lib Env - Shader API
        6. Lib Normal - Shader API
        7. Lib PBR - Shader API
        8. Lib PBR Aniso - Shader API
        9. Lib Pom - Shader API
        10. Lib Random - Shader API
        11. Lib Sampler - Shader API
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        14. Lib Utils - Shader API
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        4. Layering Bind Materials - Shader API
        5. Layering Declare Stacks - Shader API
      5. Shaders - Shader API
        1. PBR Material Layering - Shader API
        2. PBR Metal Rough - Shader API
        3. Pixelated - Shader API
        4. Surface Shader - Shader API
        5. Toon - Shader API
  13. Release notes
    1. Release notes overview
    2. All Changes
    3. Version 10.1
    4. Version 10.0
    5. Version 9.1
    6. Old versions
      1. Version 9.0
      2. Version 8.3
      3. Version 8.2
      4. Version 8.1
      5. Version 7.4
      6. Version 7.3
      7. Version 7.2
      8. Version 2021.1 (7.1.0)
      9. Version 2020.2 (6.2.0)
      10. Version 2020.1 (6.1.0)
      11. Version 2019.3
      12. Version 2019.2
      13. Version 2019.1
      14. Version 2018.3
      15. Version 2018.2
      16. Version 2018.1
      17. Version 2017.4
      18. Version 2017.3
      19. Version 2017.2
      20. Version 2017.1
      21. Version 2.6
      22. Version 2.5
      23. Version 2.4
      24. Version 2.3
      25. Version 2.2

SpaceMouse® by 3Dconnexion

The SpaceMouse® by 3Dconnexion is a device that allows to easily navigate in 3D. It can be used to manipulate the camera/3d model in the application viewport.

  • The SpaceMouse® is supported since version 7.4.2.
  • To use correctly this device, make sure to install the latest driver from 3Dconnexion.
Note:

Users who use the compact model and need to frequently rotate the environment map might choose to assign the SHIFT key to the left button.

Tutorial

Overview

The main control knob or the SpaceMouse® lets you rotate, pan and zoom in the viewport in ways that are not possible with regular mouse/stylus and keyboard controls. The device can used in combination with mouse and tablets with stylus.

All models and versions should be compatible with the application:

Model

Description

Visual

Compact Model

Base model with the Knob control.

Pro Model

Knob control and additional buttons for keyboard shortcut.

Enterprise Model

Knob control, additional buttons and contextual display.

Note:
The Compact, Pro and Enterprise models have been tested and validated to properly work with the application.

Radial menu

The menu can be accessed directly from the device:

  • On the Compact model by clicking on the left button and choosing properties from the radial menu:

  • On the Pro and Enterprise models, the properties menu can be accessed by pressing the Menu button.

Alternatively, right click on the 3Dconnexion icon in the system tray (next to the system clock) and choose Open 3Dconnexion Settings. This menu is context sensitive based on the last active window. Its title bar indicates to which program it corresponds, if it is not Adobe Substance 3D Painter, switch to the Painter window and then go back to the settings window:

Default settings

In the settings panel of the SpaceMouse®, default settings for Painter are available in the latest version of the drivers. No additional configuration is needed, simply connect the device and it will be plug and play.

Make sure to select the correct device from the top drop down menu, by default it should select the correct one.

The "speed" slider changes the sensitivity in all axes and directions.

Advanced settings

By clicking on "Advanced Settings" button, it lets you change the detailed behavior of the main controls.

Any default setting can be modified. There are two important sections with the tabs Navigation Modes and Rotation Center.

Navigation modes

Define the behavior how behaves the knob in 3D:

SettingDescription
Object ModeThe knob is the 3D object itself, it is the default.
Camera ModeControl the camera freely in 3D.
Target Camera ModeControl thecamera always targeting a point in the 3D space.
Helicopter ModeControl an helicopter in the 3D space.
Lock HorizonTo lock the camera so the horizon is always horizontal. Painter already gives a similar option in its settings but it can be separately controlled here. It is locked by default.

Rotation center

Define the small pivot icon behavior:

SettingDescription
AutoMove the pivot or camera target automatically, if off, it always stick to the mesh origin pivot.
Always ShowThe pivot point is always displayed in the 3D viewport even when not interacting with the device.
Show on MotionThe pivot point is displayed in the 3D viewport only when interacting with the device. This is the default option.
HideCompletely remove the pivot point in the 3D viewport.
Note:

The pivot point has been designed specifically for Painter but it can be hidden if needed.

Buttons

By clicking on Buttons, it is possible to assign commands, macros or radial menus. See the 3Dconnexion documentation for more details.

 Adobe

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