- Substance 3D home
- Home
- Getting Started
- Getting Started overview
- Activation and licenses
- System requirements
- Project creation
- Export
- Export overview
- Export window
- Output templates
- Export overview
- Glossary
- Performance
- Getting Started overview
- Interface
- Assets
- Substance 3D Assets
- Color picker
- Display settings
- History
- Layer stack
- Main menu
- Project configuration
- Properties
- Settings
- Shader settings
- Texture Set
- Toolbars
- Viewport
- Miscellaneous
- Assets
- Painting
- Painting overview
- Tool list
- Straight line
- Lazy mouse
- Symmetry
- Fill projections
- Presets
- Presets overview
- Creating and saving presets
- Creating particles presets
- Photoshop brush presets (ABR)
- Dynamic strokes
- Advanced channel painting
- Vector graphic (.svg & .ai)
- Text resource
- Effects
- Baking
- Content
- Creating custom effects
- Importing assets
- Creating custom effects
- Features
- Automatic resource update
- Automatic UV Unwrapping
- Physical size
- Smart Materials and Masks
- Subsurface Scattering
- Dynamic Material Layering
- UV Reprojection
- UV Tiles
- Color Management
- Post Processing
- Iray Renderer
- Plugins
- Sparse Virtual Textures
- Custom Shaders
- SpaceMouse® by 3Dconnexion
- Universal Scene Description (USD)
- Send to
- Technical Support
- Performance Guidelines
- Configuring Pens and Tablets
- Exporting the log file
- Exporting a DXDiag
- Technical issues
- GPU Issues
- Crash when working with overclocked GPU
- Forcing the external GPU on Mac OS
- GPU drivers compatibility
- GPU drivers crash with long computations (TDR crash)
- GPU has outdated drivers
- GPU is not recognized
- GPU is not recognized and is mentionned as GDI Generic
- Issues with Nvidia GPUs on recent Mac OS versions
- Multi/Bi-GPU
- Running on integrated GPU
- Painter doesn't start on the right GPU
- Startup Issues
- Rendering Issues
- Stability Issues
- Miscellaneous Issues
- GPU Issues
- Workflow Issues
- Export Issues
- Tools Issues
- Project Issues
- Library Issues
- Viewport Issues
- Plugins Issues
- License Issues
- Pipeline and integration
- Installation and preferences
- Configuration
- Resource management
- Scripting and development
- Scripts and plugins
- Shader API Reference
- Shader API overview
- Changelog - Shader API
- Libraries - Shader API
- Lib Alpha - Shader API
- Lib Bayer - Shader API
- Lib Defines - Shader API
- Lib Emissive - Shader API
- Lib Env - Shader API
- Lib Normal - Shader API
- Lib PBR - Shader API
- Lib PBR Aniso - Shader API
- Lib Pom - Shader API
- Lib Random - Shader API
- Lib Sampler - Shader API
- Lib Sparse - Shader API
- Lib SSS - Shader API
- Lib Utils - Shader API
- Lib Vectors - Shader API
- Parameters - Shader API
- Shaders - Shader API
- Release notes
- Release notes overview
- All Changes
- Version 11.0
- Version 10.1
- Version 10.0
- Old versions
- Version 9.1
- Version 9.0
- Version 8.3
- Version 8.2
- Version 8.1
- Version 7.4
- Version 7.3
- Version 7.2
- Version 2021.1 (7.1.0)
- Version 2020.2 (6.2.0)
- Version 2020.1 (6.1.0)
- Version 2019.3
- Version 2019.2
- Version 2019.1
- Version 2018.3
- Version 2018.2
- Version 2018.1
- Version 2017.4
- Version 2017.3
- Version 2017.2
- Version 2017.1
- Version 2.6
- Version 2.5
- Version 2.4
- Version 2.3
- Version 2.2
Default Output templates
Below is a list of additional Output templates provided by default. Default Output templates can be copied and modified in the Output templates tab of the Export window.
Some other software not listed here may also be supported (such as Octane). For more information see the ecosystem and plug-ins.
Preset | Description |
---|---|
Amazon Lumberyard | Name and pack textures to be imported and used in Amazon Lumberyard. |
Arnold (AiStandard) | Preset for Arnold (AiStandard shader). |
Arnold UDIM Legacy (AiStandard) | Preset for Arnold UDIM Legacy (AiStandard). |
Blender (Principled BSDF) | Preset for Blender (Principled BSDF). |
Corona | Preset for Corona renderer. |
CryEngine 3 | Name and pack textures to be imported and used in Cry Engine 3. |
Dota 2 | Preset for the game Dota 2 (can be used with the associated template). |
Keyshot | Preset for Keyshot renderer. |
Keyshot 9+ | Preset for Keyshot renderer from version 9 onwards. |
Lens Studio | Preset for Lens Studio (to create assets for Snapchat). |
Maxwell (Metallic Roughness) | Preset for Maxwell renderer using the Metallic Roughness workflow. |
Maxwell (Specular Glossiness) | Preset for Maxwell renderer using the Specular Glossiness workflow. |
Mesh Maps | Export the baked mesh map slots of a texture set individually (exported at the same resolution as for the texture set). |
Non-PBR Specular Glossiness | Name and export textures for a non-PBR Specular Glossiness workflow. |
PBR Metallic Roughness | Name and export textures needed for a regular Metallic/Roughness PBR workflow. |
PBR Metallic Roughness (Folder or PSD Groups) | Similar to PBR MetalRough, but creates an additional folder. This preset is mostly suited to be used with the PSD file format. |
PBR Specular Glossiness | Name and export textures needed for a regular Specular/Glossiness PBR workflow. (The textures are converted from the BaseColor/Metallic workflow). |
PBR Specular Glossiness (converted from Metallic Roughness | Convert Basecolor, Metallic and Roughness channels to be compatible with the Specular/Glissiness workflow. |
Redshift | Preset for Redshift renderer. |
Renderman (pxrDisney) | Preset for Renderman using Metallic and Rougness maps. |
Renderman (pxrSurface) | Preset for Renderman using Diffuse and Specular maps. |
Roblox (MaterialVariant) | Preset for Roblox using Albedo without alpha support. |
Roblox (SurfaceAppearance) | Preset for Roblox using Colormap with alpha channel. |
Shade 3D | Preset for Shade 3D. |
Spark AR Studio | Preset for Spark AR Studio. |
Unity HD Render Pipeline (Metallic Standard) | Preset for Unity's HD render pipeline using Metallic and Glossiness maps. |
Unity HD Render Pipeline (Specular) | Preset for Unity's HD render pipeline with added specular map. |
Unity Universal Render Pipeline (Metallic Standard) | Preset for Unity's Universal render pipeline using Metallic and Smoothness maps. |
Unity Universal Render Pipeline (Specular) | Preset for Unity's Universal render pipeline with Specular and Smoothness maps. |
Unreal Engine (Packed) | Name and pack textures to be used in the Unreal Engine with the lowest possible memory footprint. |
Unreal Engine SSS (Packed) | Name and pack textures to be used in the Unreal Engine with the lowest possible memory footprint, replacing opacity map with subsurface scattering. |
Vray Next (Metallic Roughness) | Preset for Vray renderer using PBR workflow. |
Vray Next (Specular Glossiness) | Preset for Vray renderer using non-PBR workflow. |
Vray UDIM Legacy (Metallic Roughness) | Preset for Vray renderer (UDIM naming convention). |