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All changes | Substance 3D Stager

All changes

3.0.2

(Released May 23, 2024)
Summary : This release brings Generative Background and other updates from the Beta application to the main application, along with additional fixes and enhancements.

Changes:

  • All previous changes from 3.0.0 and 3.0.1 available in the Substance 3D Stager (Beta) application are now available in the Substance 3D Stager application.
  • Added error dialogues for Generative Background (Beta) when using disallowed terms that violate the user agreement.
  • Mac OS minimum has been increased to Mac OS 12 Monterey
  • Publish to web will be removed in a future update.  A notification has been added in-app.
  • Updated CAD file format imports via Hoops Exchange for the latest support and fixes.

Fixes:

  • Fixed an issue where recent files thumbnails on the home screen were gray if raytracing was enabled while saving the document
  • Fixed a security vulnerability in GLB import
  • Fixed a security vulnerability in
  • Fixed a missing tooltip for the Generative Background (Beta) panel
  • Fixed an issue where clear history was enabled even if no history was present
  • Fixed an issue where grouped tools were missing the UI indicator to expand the group.
  • Fixed an issue where text alignment dropdown was not displaying correctly
  • Fixed an issue with USD export where transform rotation order was not encoded correctly

3.0.1

(Released Apr 9, 2024)
Summary : Bug fix release.
Fixed:

  • [Files] Fixed an issue where the thumbnail on recent files was grey if raytracing was turned on during save
  • [Links] Fixed an issue where a link was incorrectly directing to a 404 page.
  • [Icons] Fixed an issue with the application icon being the incorrect size

3.0.0 (Beta)

(Released March 18th, 2024)

Summary :  This update adds Generative Background, powered by Adobe Firefly, to quickly create virtual photography backdrops. Also included is an interactive denoiser, a new select tool option, and dozens of new materials included in the starter assets.

Changed:

  • Added the Generative Background panel to create virtual photography backgrounds.
  • Updated Match Image for improved perspective confidence.  Match Image will now successfully match perspective more often.
  • Added Content Credentials integration.  Content created using Generative Background will have content credentials applied.
  • Added new Select Tool with screen-oriented bounding box design for easier compositing at lower angles.  Use V to alternate between the traditional and new Select Tools.
  • Added denoiser to the render settings in design mode.  The denoiser will run after each edit once the target samples have been reached.
  • Updated translucency effects for the real-time rendering engine.  This will affect all alpha, opacity, transparency, translucency, and subsurface objects.
  • Expanded the collection of materials available in the starter assets.
  • Added the ability to save custom scenes as templates.  Templates can be saved in the file menu and re-accessed from Home.
  • Added the ability for cameras to be grouped and have parent-children relationships with other objects.
  • Added an action to replace an object with a different loaded obejct.
  • Added new tools for physical light and 3D text creation.
  • Added a management panel for viewport extras including grid, gizmos, widgets, labels, and outlines.
  • Improved GPU detection for enabling GPU rendering.
  • Added a preference for controlling UI font size.
  • Added a preference for auto-deleting unused materials from the material panel when a file is closed.
  • Added a preference for drag-n-drop model import to ignore cursor placement.
  • Added a tooltip with environment light full name on hover.
  • Added default environment light to the starter assets.
  • Objects will import to the scene origin when enabled.
  • Removed environment stages from the starter assets.
  • Removed support for Substance models (SBSM format).
  • Updated several UI colors for improved contrast.

Fixed:

  • Fixed an issue with USD export having incorrect normals and shading.
  • Fixed an issue with USD export not normalizing light scale.
  • Fixed an issue with USD export where spotlights were being converted to sphere lights.
  • Fixed an issue with USD export losing color information for lights.
  • Fixed an issue with USD export not using camera names correctly.
  • Fixed an issue with USD import occasionally having incorrect names on some materials.
  • Fixed an issue with GLB files importing at incorrect scale.
  • Fixed an issue with GLTF files importing lights as cameras.
  • Fixed an issue with Publish to Web not showing opacity correctly.
  • Fixed an issue where background images showed at incorrect gamma and color.
  • Resolved a crash when selecting animated objects.

2.1.4

(Released January 9th, 2024)

Summary :  Security update & bug fix release.

Changed:

  • Updated multiple CAD import file formats to address security issues. 

  • Added a menu item to clear shader caches as a utility to address occasional application state bugs.

  • Added a preference for models to ignore cursor location when using drag-and-drop to import into the canvas.

Fixed:

  • Fixed an issue where background images did not display the correct color and exposure. 

  • Fixed an issue where renders could overwrite existing files with the same name.

2.1.3

(Released December 12th, 2023)

Summary :  Security update and bug fix release.

Changed:

  • Update the CC Libraries panel 

  • Add the default environment light “Studio black light soft” as a selectable item in the starter assets panel

  • Add a tooltip with the name of the environment light on the image swatch in environment light properties

Fixed:

  • Fix various minor issues with USD import and export 

  • Fix a rare issue where visible-if properties from sbsar materials would not reveal when expected

  • Fix an issue that would cause importing meshes from glTF files to fail

  • Fix an issue where imported lights were recognized as cameras

  • Update the Sketchup files importer for security fixes 

2.1.2

(Released October 10th, 2023)

Summary :  Security update & Bug fix release.

Changed:

  • Removed parametric Substance models (.sbsm) from the assets panel

  • Added a warning about upcoming Structure library deprecation 

  • Added a workflow to bake Substance models into meshes when saving a document

  • Added a preference to delete unused materials when saving a document 

  • Hid the max CPU threads option for raytracing, which isn’t working, and will be fixed in a future update

Fixed:

  • Fixed an issue that could cause the gizmo to disappear when scaling down large objects

  • Fixed a crash that could occur when using .ai files with decals 

  • Fixed a crash that could occur when auto-saving saves

  • Fixed a rare GIF export issue 

  • Fixed an issue where a specific character would cause trouble in number inputs

  • Fixed an issue where material opacity was unintentionally affecting material base color 

2.1.1

(Released August 8th, 2023)
Summary:  Security update & bug fix release.

Changed:

  • Refined denoiser and render settings

  • Added visible-if UI for Substance properties (hides inapplicable properties)

  • Improved handling of constants from SBSARs

  • Updated USD schemas to include ground plane and camera backplate

Fixed:

  • Fixed rendering of decals with repeated transformation

  • Fixed USD issues with background color and spotlight 

  • Fixed disappearing environment light shadows

  • Fixed an issue with toggling the subsurface scattering property

  • Addressed glTF vulnerabilities

  • Prevented circular dependencies for orbit animation


2.1.0

(Released June 22nd, 2023)
Summary : This update improves the animation and turntable authoring workflow and adds video and gif export options. USD support is improved as well with USD export and import. 

Changed:

  • Allow scene editing while animation is playing (frame 0 editing restriction was removed)

  • Add MP4 and GIF export for animations

  • Update animation export time range options to allow rendering a range of frames

  • Improve timeline time display with editable time and fps display options 

  • Update raytracing engine for bugfixes and performance enhancements

  • Integrated faster denoiser (experimental) option for exported renders making renders faster when enabled

  • Improve USD export/import parity

  • Allow adding models/scenes as USDz to CC Libraries panel while objects are selected 

  • Update to Substance Engine 9

  • Enable reading physical size data from sbsar materials 

  • Allow importing sbsar atlases (not fully supported, but now importable)

  • Show bundled sbsar presets as items in the assets panel 

  • Show large thumbnail previews when hovering over assets in the assets panel

  • Update to CC Libraries panel 3.23.28

  • Add the group select button to the viewport header when a select tool is active

  • Prevent the app from sleeping while rendering in render mode 

  • Show new busy states making it clearer that the app Is busy with tasks like displacement, shader compilation, physics collision solving 

Fixed:

  • Allow scene editing while animation is playing (frame 0 editing restriction was removed)

  • Add MP4 and GIF export for animations

  • Update animation export time range options to allow rendering a range of frames

  • Improve timeline time display with editable time and fps display options 

  • Update raytracing engine for bugfixes and performance enhancements

  • Integrated faster denoiser (experimental) option for exported renders making renders faster when enabled

  • Improve USD export/import parity

  • Allow adding models/scenes as USDz to CC Libraries panel while objects are selected 

  • Update to Substance Engine 9

  • Enable reading physical size data from sbsar materials 

  • Allow importing sbsar atlases (not fully supported, but now importable)

  • Show bundled sbsar presets as items in the assets panel 

  • Show large thumbnail previews when hovering over assets in the assets panel

  • Update to CC Libraries panel 3.23.28

  • Add the group select button to the viewport header when a select tool is active

  • Prevent the app from sleeping while rendering in render mode 

  • Show new busy states making it clearer that the app Is busy with tasks like displacement, shader compilation, physics collision solving 


2.0.2

(Released April 04, 2023)
Summary : Security update, bug fix, and minor enhancements release.

Changed:

  • Allow number input drag to be vertical or horizontal, only allowed horizontal before
  • Allow 3D text font family dropdown to be navigated with up and down arrow keys
  • Group model file extensions into a single group to make it easier to use the file picker on Windows when importing models
  • Reduce the default gizmo size for new users
  • Add an enable auto scroll preference in the preferences modal
  • Make the “assign material to selection” context menu item in the project materials panel into two more explicit actions: “assign material to selected objects” and “replace selected material”
  • Remove hard max cap from lights’ intensity properties
  • Allow the “fit to screen” preview option in render mode to work in many more situations than before

Fixed:

  • Resolved several security issues for import/export filetypes: USD
  • Fixed a crash involving importing EPS files, the app does not support importing this type of file; importing this filetype is also removed from the UI
  • Fixed a crash that could happen with animation and using revert to save
  • Fixed a crash that could happen for text models converted into standard models that are duplicated
  • Fixed an issue where ground plane information was missing when exporting as glTF
  • Fixed an issue with loading of glTF files with draco-compressed data where the data could appear incorrectly
  • Fixed an issue with exporting glTF where decals would not appear properly in Aero
  • Fixed an issue with rotation order when exporting USD
  • Fixed an issue where USD exports unexpectedly included unused materials
  • Fixed an issue with match image where results were not correct after creating a second document in the same session
  • Fixed an issue where a GPU could be unintentionally blocklisted preventing GPU rendering
  • Fixed an issue where confirming dialogs could cause the UI to move upward and hide the menubar on Windows
  • Fixed an issue where OBJs would not get imported
  • Minor localization fixes

2.0.1

(Released March 09, 2023)
Summary : Security update and bug fix release.

Changed:

  • Disabled file import for SVG & PCX

Fixed:

  • Resolved several security issues for import/export file types: USD, SKP, OBJ, GLTF, FBX

2.0.0

(Released January 31, 2023)
Summary : Animation presets, CAD import, USD export, mirror action, and more.

Added:

  • [Animation] Added new orbit animation preset with duration, target, reverse, and easing controls.
  • [Animation] Added new spin animation preset with duration, target, reverse, and easing controls.
  • [Animation] Added new timeline panel for previewing animation with play, stop, and scrub controls.
  • [Animation] Added new interface controls in render mode for exporting animations as image sequences of PNG or PSD (one image per frame of animation).
  • [Render mode] Added ability to use the real time rendering engine while in render mode for quick exports and fast animation previews.
  • [Import] CAD formats are now available for import for all users.
  • [USD export] Added support for exporting geometry, normals, transforms, and hierarchy information.
  • [USD export] Added support for exporting materials in USD preview surface definition. Best for use with external apps.
  • [USD export] Added support for exporting materials in Adobe Standard Material definition. Best for use with Adobe apps.
  • [USD export] Added support for exporting cameras including transform, field of view, and depth of field information.
  • [USD export] Added support for exporting environment lighting. Multiple layers in Stager's environment system will be baked on export to a single environment light.
  • [USD export] Added support for exporting physical light objects (spot, point, area, and directional light objects).
  • [USD export] Added support for exporting ground plane information. Note, Stager's ground plane is unique and may not import to other apps.
  • [USD import] Added support for reading visibility of objects when importing USD files.
  • [Crash reporting] Added new workflows for in-app reporting of crashes. The crash reporting window will show on application restart.
  • [Actions] Added new actions for mirroring selected objects in global and local space. Choose axis orientation (X, Y, Z).
  • [Properties] Added support for negative scale in the properties panel. Allows inverting and flipping meshes.
  • [Rendering] Added support for negative scaling in the rendering engine. Previously inverted meshes would render with graphic issues.
  • [Preference] Added a preference for setting the default resolution of SBSAR materials. The default preference is 1024.
  • [Starter assets] Updated and added new parametric models to the starter assets.

Fixed:

  • [Rendering] Fixed an issue where background images would move position` when completing a render.
  • [Rendering] Fixed an issue where background images could get distorted when rendering with cameras of different resolutions.
  • [Memory] Fixed an issue where editing a decal with raytracing on would consume GPU and not release it after the edit.
  • [Crash] Fixed a crash when converting parametric objects to standard objects then using undo/redo.
  • [Crash] Fixed a crash when using the revert to save command then using undo/redo.
  • [CC Libraries] Fixed an issue where images from CC Libraries didn't refresh or update after being edited.
  • [Cameras] Fixed a bug where depth of field setting sometimes could not be edited.
  • [Publish] Fixed an issue where the default name for publishing scenes was not using the current document name.
  • [UI] Fixed an issue where drawing with a shape tool could sometimes disable the ability to switch to render mode.

1.3.2

(Released December 13, 2022)
Summary : Bug fix release.

Fixed:

  • [Crash] Fixed an issue where Stager was crashing at launch due to incorrectly trying to force discrete GPU use.
  • [GPU rendering] Fixed an issue where Stager was marking GPU rendering as unavailable when it should have been enabled.
  • [Publish] Fixed an issue where some users were unable to publish their 3D scenes to the web comment & review experience.
  • [Cameras] Fixed an issue where switching cameras lost the cameras previous transform data, causing it to move.
  • [Decals] Fixed an issue where decals could not be added to models in groups or hierarchies.
  • [Crash] Fixed an issue where Stager crashed when using undo after converting parametric models to standard models.
  • [Crash] Fixed an issue where Stager crashed when using cut/paste on some models.

Added:

  • [UI] Added the ability to right-click materials and decals to rename them in the Properties panel > Material tab when viewing an objects material list.
  • [Technical] Added an environment variable SUBSTANCE_DISABLE_SPECIFIC_FEATURES. Running Stager with this environment variable will disable hyperlinks and onboarding content.

Changed:

  • [Substance Models] Updated the Substance SDK to 2.0.2 to support the latest parametric models created in Substance 3D Designer.

1.3.1

(Released November 01, 2022)
Summary : Bug fix release.

Changed:

  • [Import] Updated SKP import support to Sketchup SDK 2022 version

Fixed:

  • [CC Libraries] Fixed an issue where images used from CC Libraries wouldn't update after being updated.
  • [Localization] The axis indicator in the viewport now has localized strings for it's tooltips.

1.3.0

(Released October 06, 2022)
Summary : Triplanar projections and various enhancements.

Added:

  • [Materials] Triplanar projection for materials added. Initial implementation includes global and local orientation.
  • [Materials] Triplanar projection support for physical units added.
  • [Materials] Added the ability to map multiple textures to materials by channel.
  • [Materials] Added the ability to use keywords to automatically map multiple textures from a directory.
  • [Materials] Importing SBSAR materials with height scale and height level settings will no longer disable those from being edited in the Stager interface.
  • [Export] Added the ability to export materials in MDL format.
  • [Assets] Added a new sample scene for showcasing materials.
  • [Interface] Added new Welcome modal that will show on first launch to introduce Stager.
  • [Interface] Added new What's new modal that will show on each release to introduce new features.
  • [Interface] Added an action to show/hide the interface. Menus and header bar will remain visible.
  • [Interface] Added the ability to filter the scene panel by asset type (model, light, camera).
  • [Interface] Added a new right-click context menu in the viewport for some functions.
  • [Interface] Added a close button to the color picker window.
  • [Cameras] Undo/redo added for all camera objects (previously only worked for viewport camera).
  • [Cameras] Added cameras to marquee selection functions for quick selection.
  • [Cameras] Cameras now work with the frame function to quickly view camera objects.
  • [Cameras] Updated framing logic. Framing will now only frame geometry if nothing is selected. If selection includes lights or cameras, those will be included in the frame action.
  • [Cameras] Added new framing actions to frame only geometry or non-geometry assets regardless of selection state.
  • [Rendering] Improved the default render save location. Previously always defaulted to desktop. Now will default to the saved location of the Stager file, if saved and remembers custom locations if set.

Fixed:

  • [Rendering] Resolved an issue where the real time rendering engine was slightly darker on Windows than Mac, resulting in inconsistent render results.
  • [Rendering] Resolved an issue where rendering multiple cameras of different resolutions could cause background images to become distorted or cropped.
  • [Interface] Resolved an issue where using depth of field could make render mode interface not load correctly.
  • [Interface] Resolved an issue where the gizmos were sometimes getting clipped.
  • [Crash] Fixed a crash that occurred when using Match Image.
  • [Crash] Fixed a crash when duplicating objects that had images applied in fill mode.
  • [Crash] Fixed a crash when using a negative value for opacity. This is unsupported and the UI no longer allows negative values.

1.2.2

(Released June 28, 2022)
Summary : Bug fix release.

Fixed:

  • [Crash] Fixed an issue where deleting instance models caused a crash.
  • [Data] Fixed an issue where deleting an instance and saving the document prevented the document from loading again.
  • [Data] Fixed an issue where SBSPM materials renamed to SBSAR files could be imported and caused the document to become corrupted.
  • [Data] Fixed an issue where artboards from Illustrator and Photoshop documents were not accessible and able to be used.

1.2.1

(Released June 14, 2022)
Summary : Bug fix release.

Fixed:

  • [Data] Fixed an issue where pasted and duplicated objects were not properly saved and reloaded.
  • [Data] Fixed an issue where decals could be corrupted and prevent files from loading again. The files will now load but the decals may be missing and need to be re-applied.
  • [Libraries] Fixed an issue where images were unable to be saved to Libraries.
  • [UI] Fixed an issue that allowed the environment light to be deleted when the environment light was selected, even if not the visible tab.
  • [Undo] Fixed an issue where reverting a file to a saved state was not undoable.

1.2.0

(Released April 26, 2022)
Summary : A new project material panel and improved real time shadows, and performance enhancements all make Stager faster to use.

Added:

  • [Materials panel] Added the new project material panel
  • [Materials panel] Added the ability to see all materials in a project with base color as thumbnail
  • [Materials panel] Added the ability to create a new default material in the project material panel
  • [Materials panel] Added the ability to import materials to the project materials panel from disk, starter assets, and CC Libraries
  • [Materials panel] Added the ability to use materials from the project materials panel via drag-n-drop to viewport, scene panel, and properties panel
  • [Materials panel] Added a right-click context menu to assign materials to selected objects
  • [Materials panel] Added a right-click context menu to assign materials to other selected materials in order to replace them through the scene
  • [Materials panel] Added the ability to keep unused materials in the project
  • [Materials panel] Added the ability to select unused materials
  • [Materials panel] Added the ability to select all materials
  • [Materials panel] Added the ability to sort materials by name, add order, and in use
  • [Materials panel] Added the ability to switch between grid and list views
  • [Properties panel] Updated the properties panel to display properties for selections from both the scene panel and project materials panel.
  • [Scene panel] Added the ability to swipe across objects to toggle states like lock, visibility, and collision, across multiple objects.
  • [Scene panel] Added the ability to select cameras with other object types, making it easier to delete, group, or otherwise manage selections.
  • [Rendering] Added new real time shadows for environment lighting
  • [Rendering] Added new render settings for real time shadows for environment lighting (quality, resolution, samples, opacity)
  • [Rendering] Improved the visualization of the environment light when used as the background - was previously clamping colors too much
  • [Rendering] Added new 4X antialiasing for real time rendering
  • [Rendering] Added new render setting presets for real time rendering (draft, medium, high, ultra)
  • [Performance] Improved performance when editing image based lighting (environment lights or light layers) while raytracing is enabled.
  • [CC Libraries] Updated to CC Libraries version 3.19, bringing the latest bug fixes and features from the Libraries team.
  • [Substance Engine] Updated to Substance Engine 8.5.1 for support of the latest Substance material graphs from Substance 3D Designer
  • [Substance Model Engine] Updated to Substance Model Engine 1.6.1 for support of the latest Substance model graphs from Substance 3D Designer

Changed:

  • [Rendering] Removed the previous drop shadow real time rendering technique
  • [Rendering] Removed non-interactive rendering mode. Previously we had interactive raytracing as a render setting. When on, raytracing would continue to be on while editing. When off, raytracing would automatically swap back to real time during interactions then swap back to raytracing after an interaction. This was used by a very low number of people and caused some code complexity. In order to provide the best experience and focus on quality overall we've removed this option. You can use real time or raytracing, but it will no longer automatically swap between them during interactions.
  • [Export] Removed the export resolution (DPI) settings. This setting only affected exported PSD "DPI" settings for print resolution. No change to pixel render resolutions was made.
  • [Environment lighting tool] Removed the tool option to rotate your environment light vertically. This was not used and causing some bugs.

Fixed:

  • [Crashes] Triaged and resolved a number of rendering crashes. Many reported crashes are about running out of GPU memory. The team is continuing to investigate how we can more seamlessly inform when GPU memory is full and switch gracefully to CPU rendering.
  • [UI] Resolved an issue where the tool options could break if opened while the color picker or depth-of-field viewport selection action was enabled
  • [Substance models] Resolved an issue where UV position nodes wouldn't update in the real time render view for Substance models (SBSM)
  • [Rendering] Resolved an issue where displacement caused black artifacts on the edges of models
  • [Rendering] Resolved several issues where low polygon count could cause shadow termination artifacts in ray tracing
  • [Files] Resolved an issue where saved files were accidentally saving duplicate texture data. Stager will no longer duplicate data. Previously saved files will fix themselves on load. This can result in file sizes being reduced by 5-50%.
  • [Properties panel] Resolved an issue where the scroll position would reset when collapsing or expanding groups.
  • [Viewport] Fixed an issue where material drag and drop would not work on some parts of the viewport.
  • [Viewport] Fixed an issue where the select tool would not properly highlight meshes when over some parts of the viewport.
  • [Starter assets] Updated the “Cloth backdrop” asset so it doesn’t crash the app when interacting with some tools.

1.1.2

(Released February 15, 2022)
Summary : General bug fix release.

Fixed:

  • [Rendering] Resolved an issue where the environment light wasn't visible in final renders.
  • [Rendering] Resolved an issue where MSAA was not working for real time viewport rendering.
  • [Tools] Resolved an issue where Magic Wand size setting was not funcitoning.
  • [Tools] Resolved an issue where marquee select did not function in some areas of the viewport.
  • [UI] Resolved an issue where the camera and light widgets were rendering at the wrong size in the viewport.
  • [UI] Resolved an issue where the properties panel would stop working after editing a parametric asset.
  • [UI] Resolved an issue where the properties panel wouldn't display correctly if loading a parametric model without exposed parameters.
  • [UI] Resolved an issue where float values would create sliders that didn't work when reading some parametric assets.
  • [Log] Resolved an issue where the app log was not writing correctly, reducing the the ability to identify and resolve bugs.

1.1.1

(Released December 14, 2021)
Summary : General bug fix release.

Fixed:

  • [Rendering] Resolved an issue where canceling a render caused the app to hang.
  • [Rendering] Resolved an issue where using the denoiser resulted in blank patches in the final render.
  • [Rendering] Resolved an issue where snapshotting with raytracing on fails to capture the raytraced scene content.
  • [UI] Partially resolved an issue where trying to close the app on Windows causes the app to hang. If you continue to experience this please report it to substance3D-bugs@adobe.com
  • [UI] Resolved an issue where applying a material to an object would make the collision object properties disappear.
  • [Import] Resolved an issue where importing a Stager file would instead open the Stager file.
  • [Materials] Resolved an issue where grayscale color sliders UI components fail to read SBSAR format material default settings correctly.

1.1.0

(Released November 24, 2021)
Summary : Brings enhancements such as GPU render layers, making automatic UV generation optional on import, improved tool options UI, and more.

Added:

  • [Rendering] Rendering PSD format with GPU will now produce render layers.
  • [Rendering] Laptops with Windows NVIDIA GPUs will now have improved automatic detection for using GPU raytracing.
  • [Rendering] Improved the visualization of area lights in the real time rendering engine. They are now more accurately displayed as areas and should be closer to the raytraced engine result.
  • [Import] Generating automatic UV is now optional when importing a model, instead of always on. You can manage this in the preferences.
  • [UI] Common transformation tool options (transform space, snapping, and collision toggles) are now available on the viewport control bar for easier access.
  • [UI] The viewport control bar has been slightly rearranged to account for the tool options being added.
  • [UI] The render settings panel has been switched to a popover to account for the placement on the viewport control bar.
  • [Collision] Turning collision on for an object will now automatically activate it for the scene in the tool options as well.
  • [Collision] You can now enable collision for objects using the scene panel badge when the scene wide tool option is disabled.
  • [Selection] Added a new marquee select tool which allows you to create marquee box selections in the viewport. The default shortcut is Q.
  • [Selection] Scene hierarchy navigation shortcuts: You can now select parents and children via shortcut, making it easier to navigate complex scene hierarchies in the viewport. The default shortcuts are [ and ] to step up and down the hierarchy.
  • [Selection] You can now use Shift+Cmd (Mac) or Shift+Ctrl (Win) to do additive selection while using the transform tools. Holding shift alone will continue to inverse selections.
  • [Lights] Physical lights will now orient to the surface they are aimed at when adding a light.
  • [Lights] Physical lights are now included in the frame selection action.
  • [Assets] Two new pedestal models in the starter assets for showcasing characters, props, and other assets.
  • [Assets] Two new materials in the starter assets for environmental design.

Changed:

  • [Selection] The shortcut to toggle transform space has changed from Q to T. Q is now used for the marquee select tool.

Fixed:

  • [Crash] Resolved a crash that could happen when loading a Stager file due to incorrectly reading camera data.
  • [Crash] Resolved a crash that could happen when adding background images.
  • [Materials] Resolved an issue where some materials could not be transformed (rotation, offset, tiling).
  • [Images] Resolved an issue where the "edit" button failed to launch other applications (Photoshop/Illustrator) for editing images.

1.0.2

(Released September 28, 2021)
Summary : M1 support, general enhancements and bug fixes.

Added:

  • Apple ARM (M1) support for emulation mode.
  • Added planar translation handles to the Select tool.
  • Added uniform scale handle to the Scale tool.
  • Changed the Windows header bar. It takes less vertical space and properly gets recolored for dark theme UI.
  • Improved decimal input: When typing into any input field the value will now be remembered up to 6 decimal places, providing more precision in saving and reading input values.
  • Selection changes no longer trigger a raytracing redraw, causing less viewport flashing.
  • Transformation guides now only appear after moving, instead of on selection, causing less viewport flashing.
  • Updated the Meet Mat model in the Starter Assets. It is now the same model as other Substance 3D apps.
  • The "Browse 3D assets" button now opens Creative Cloud Desktop if available. Requires Creative Cloud Desktop version 5.6 or newer.

Fixed:

  • Fixed a bug that sometimes caused CAD import to not work correctly for customers with the Substance 3D Collection Enterprise plan.
  • Fixed a number of bugs with GLTF import and export.
  • Removed two environment stages for content issues.

1.0.1

(Released July 27, 2021)
Summary : Bug fixes

Fixed:

  • Fixed a bug that sometimes caused CAD import to not work correctly for customers with the Substance 3D Collection Enterprise plan.
  • Fixed a number of bugs with GLTF import and export.
  • Removed two environment stages for content issues.

1.0.0

(Released June 23, 2021)
Summary : Initial app release

Added:

  • Adobe Mercury Rendering Engine
  • Advanced physically based material system (ASM)
  • Layout tools
  • Lighting system
  • Image compositing
  • Camera system
  • Substance 3D software interoperability

Known Issues:

  • Stager is not available on Apple Silicone M1 devices.
  • GPU rendering is available on Windows only and requires an NVIDIA card. (See system requirements)
  • PSD Render layers and denoising are available for CPU rendering only. GPU support is planned.
  • Stager may crash when importing some Substance materials. We are investigating this crash.
  • The scale handles on the Select tool gizmo occasionally disappear. Restarting the app will fix this.
  • The Creative Cloud Libraries panel will sometimes fail to refresh. Use the menu and select Reload to reload the panel.

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Adobe MAX 2024

Adobe MAX
The Creativity Conference

Oct 14–16 Miami Beach and online

Adobe MAX

The Creativity Conference

Oct 14–16 Miami Beach and online