Combines two images using a specified blending mode and an optional mask.
It is the most useful node of all Atomic nodes, almost any Graph you build in Substance 3D Designer will make use of this node.
Combines two images using a specified blending mode and an optional mask.
It is the most useful node of all Atomic nodes, almost any Graph you build in Substance 3D Designer will make use of this node.
Its functionality is similar to having two layers above one another in Substance 3D Painter or Photoshop, that blend together by the blending mode you set on the top layer.
Learn about the blending modes available in the Blend node in this dedicated page.
Opacity Float |
Opacity of the Foreground layer blending into the Background. It works independent to the Opacity input and acts as an additional multiplier to it. |
|
|
|
Determines blending behavior when color inputs have Alpha channels:
|
|
Allow for setting a custom cropping region that behaves like an additional Opacity mask. Any area cropped shows only the background. |
Foreground Grayscale/Color |
Top or foreground layer of the Blend operation. |
Background Grayscale/Color PRIMARY |
Bottom or background layer of the blend operation. |
Opacity Grayscale |
Optional Alpha mask input. |
Blend nodes have dynamic inputs that switch between Grayscale and Color depending on your connections. A Blend Node can only blend two inputs of the same type.
Connecting a Color and Grayscale input to the Foreground and Background will result in a dashed red connection line, signifying a calculation error.
This is the number one reason new users run into problems with Color vs Grayscale connections: make sure both connections are of the same type!
Output Grayscale/Color |
|
Coming soon.
Create any material with Substance 3D Designer
Build complex, procedural textures and patterns from scratch using a powerful node-based workflow.