1 Main menu and toolbar
2 Explorer
3 Graph view
The workspace is split into separate areas called docks, which can be resized, moved and undocked of Designer's main window into a floating dock.
Here is Designer's default dock layout:
1 Main menu and toolbar
2 Explorer
3 Graph view
4 Properties
5 2D View
6 3D View
7 Library
Designer acquires the specific scale of user interface elements from the OS. Therefore any adjustments to the scaling of the user interface should be done in the display settings of the OS.
To ensure display settings are applied correctly in Designer, sign out of your OS user session and sign back in after changing these settings.
The main toolbar lets you access extra menu's, like the Preferences window and has a few buttons to quickly create a new Substance graph and package.
The Explorer window is the main way of interacting with any kind of file and resource. It gives more options than the File menu in the Main toolbar This is where start and end every working session.
The Graph view dock is the most important window in Substance 3D Designer. It displays the nodal networks of any kind of graph that is available in Designer (Substance graphs, Substance function graphs, MDL graphs, FX-Map graphs) and lets you build and edit them.
The Properties dock is the most technical window. It is always context-sensitive and will present sliders, dropdowns and other elements that change the behavior of a selected resource or Node.
The 2D View is the simplest previewing tool. It works together closely with the Graph: double-clicking on any Node in the Graph View will display into the 2D View the visual result.
The 3D View is the most interactive and most advanced preview window. Unlike the 2D View, it uses a number of different output maps to render a full material. This means you see all channels represented, such as Basecolor, Normal and Roughness.
The Library dock provides access to all the content included in Designer's library by default, as well as your custom content. To better understand the difference between Atomic Nodes and the Instance Nodes in the library, make sure to read the Nodes Overview.
Create any material with Substance 3D Designer
Build complex, procedural textures and patterns from scratch using a powerful node-based workflow.