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Atlas Scatter | Substance 3D Designer

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Atlas Scatter

Atlas Scatter

In: Material Filters/Scan Processing

Complex

Description

Extract elements from an Atlas and scatter them on a background. Atlas inputs are full materials, consisting of individual elements arranged and packed on a single texture sheet. This node splits them up (using an internal Atlas Splitter process) and scatters them, similar to Shape Splatter. Atlas Scatter requires at minimum an Opacity map input , and a Height map input for the Atlas, to function.

Note:

Hundreds of Atlases, ready for use in the Atlas Scatter node, are available on Substance Source.

Inputs & Parameters

Parameters

  • Atlas Input Resolution: Resolution, 1 to 12
    Manually set the resolution of the full input atlas, to ensure a good performance vs quality ratio.
  • X Amount: 1 - 64
    Amount of X repetitions of the pattern.
  • Y Amount: 1 - 64
    Amount of Y repetitions of the pattern.
  • Pattern
    • Pattern Range: 0 - 10
      Defines the range of patterns to be scattered. If set to 0, all patterns will be used.
    • Pattern Distribution Mode: Random, Pattern Index, Line Index, Column Index
      Defines the order in which atlas elements are used.
    • Pattern Distribution Map Multiplier: 0.0 - 1.0
      Select shape pattern in function of the input image grayscale value.
    • Pattern Rotation: 0, 90, 180, 270
      Applies a fixed rotation to each atlas element, by the selected amount of degrees.
    • Pattern Rotation Random: 0.0 - 1.0
      Applies a random rotation to the set portion of atlas elements.
    • Atlas Shape Detection Precision: Simple or small shapes, Complex or big shapes, No failure mode
      Sets the precision with which shapes are detected. The greater the accuracy, the greater the impact on performance.
    • Downscale Atlas Opacity (faster detection): -4 - 0
      Lets you control the downscale ratio of the input atlas opacity map, which is used for shape detection. A lower resolution improves performance at the cost of accuracy.
    • Ignore Shape Smaller Than: 0.0 - 1.0
      Sets the minimum size a shape has to be to be detected, expressed as ratio of the overall image
  • Size
    • Scale: 0.0 - 5.0
      Sets the relative scale of scattered shapes.
    • Scale Random: 0.0 - 1.0
      Defines the multiplier for applying random scaling to each scattered shape.
    • Scale No Overlap: 0.0 - 1.0
      Reduces the shape scale so that they don't overlap.
    • Scale Map Multiplier: 0.0 - 1.0
      Multiplies the shape scale in function of the input image grayscale value.
    • Size: 0.0 - 1.0
      Sets the relative scale of scattered shapes by length (X) and width (Y).
    • Size Ratio from Bg Slope: 0.0 - 1.0
      Modifies the shape size ratio in function of the background height slope.
    • Preserve Aspect Ratio: 0.0 - 1.0
      Determines by which amount the original proportions of the scattered shapes should be preserved, instead of using their grid cell ratio – i.e. the ratio of the X Amount and Y Amount values.
  • Position
    • Position Random: 0.0 - 2.0
      A multiplier for moving each shape in a random direction from their grid starting point.
    • Random Distribution: Gaussian, Uniform
      Switches from a Gaussian distribution to a Uniform Distribution for the random position. The Gaussian distribution will produce a more organic result compared to the Uniform distribution.
    • Vector Map Multiplier: 0.0 - 1.0
      Controls the influence of the vector map input for moving the shapes in the direction of the vector specified by the map's red (X) and green (Y) channels.
    • Offset Horizontal: -2.0 - 2.0
      A multiplier for position offset along the X axis.
    • Offset Vertical: -2.0 - 2.0
      A multiplier for position offset along the Y axis.
    • Out of Bounds Option: Scale Shape, Constrain Position
      Due to the technical nature of the splatter, shapes can't be drawn more than 2 cells size away from their original position. If a shape becomes too large or is moved too far you have two options: - Scale Shape will reduce the shape size when it hit a bound - Constrain Position will move the shape back to its original position
  • Rotation
    • Rotation: 0.0 - 1.0
      Lets you control the local rotation for all shapes.
    • Rotation Random: 0.0 - 1.0
      A multiplier for a random amount of rotation applied per shape.
    • Rotation from Bg Slope: 0.0 - 1.0
      Modifies the shape rotation in function of the background height slope. Usually used in combination with the "Size Ratio from Bg Slope" parameter
    • Rotation Map Multiplier: 0.0 - 1.0
      Multiplies the shape rotation in function of the input image grayscale value.
    • Vector Map Multiplier: 0.0 - 1.0
      Sets the shape rotation in function of the vector image input.
  • Height
    • Height Scale Auto Adjust: False/True
      Automatically adjust the height in function of the pattern scale to keep the shape height proportional to the background height.
    • Blend Mode: Height Blend, Alpha Test
      Sets the method for solving shapes overlaps.
    • Height Offset: -1.0 - 1.0
      Applies a global offset to the shapes height
    • Height Offset Random: 0.0 - 1.0
      A multiplier for a random height offset applied per shape
    • Height Offset Map Mulitplier: 0.0 - 1.0
      Multiplies the shape height offset in function of the input image grayscale value.
    • Height Scale: 0.0 - 1.0
      Lets you control the global height scale for the scattered shapes
    • Height Scale Random: 0.0 - 1.0
      A multiplier for a random height scale applied per shape
    • Height Scale Map Multiplier: 0.0 - 1.0
      Multiplies the shape height scale in function of the input image grayscale value.
    • Conform to Background: 0.0 - 1.0
      At 0, the shape height remains intact, at 1 the shape height will be deformed by the underlying height background.
    • Smooth Conformed Background: 0.0 - 2.0
      Lets you control the amount of smoothing applied to the height deformation of the shape when it is conformed to its background.
    • Skew from Bg Slope: 0.0 - 1.0
      Deforms the shape height in function of the local background height slope: a linear gradient corresponding to the background slope is added to the shape height.
    • Background Slope Smoothness: 0.0 - 2.0
      Controls the amount of smoothing applied to the background slope when the shape is skewed based on that slope.
    • Cutout Black Pixels: False/True
      Ignores the black value from the pattern inputs.
    • Flatten Pattern Base: False/True
      Lets you flatten the background height beneath a shape to match is starting height.
  • Masking
    • Mask Random: 0.0 - 1.0
      Masks a random amount of shapes, expressed as a ratio of the total amount.
    • Mask Random Map Multiplier: 0.0 - 1.0
      Sets the random shape masking in function of the grayscale image input.
    • Mask from Bg Slope: -1.0 - 1.0
      Controls the masking of the shapes based on the slope of the background at their location.
  • Color
    • Color Adjustment: -1.0 - 1.0
      Lets you adjust the colors for the scattered elements globally.
    • Color Random: 0.0 - 1.0
      A multiplier for shifting the color values by a random amount per shape.
    • Color from Background: 0.0 - 1.0
      Shifts the shape colors to the color of the background at their location.
  • Normal
    • Skew from Bg Slope: 0.0 - 1.0
      Skew the shape normal according to the background normal.
    • Normal Random: 0.0 - 1.0
      A multiplier for skewing the shape normal by a random amount per shape.
    • Normal Format: DirectX, OpenGL
      Switch between different Normal Map formats (inverts the green channel)
  • Roughness
    • Roughness Adjustment: -1.0 - 1.0
      Lets you offset the global shape roughness.
    • Roughness from Background: 0.0 - 1.0
      Shifts the shapes roughness to the background roughness at their location.
    • Roughness Random: 0.0 - 1.0
      A multiplier for offsetting the roughness by a random amount per shape.

Example Images

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Oct 14–16 Miami Beach and online

Adobe MAX 2024

Adobe MAX
The Creativity Conference

Oct 14–16 Miami Beach and online

Adobe MAX

The Creativity Conference

Oct 14–16 Miami Beach and online