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- BnW spots 1
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- Cells 1
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- Grunge concrete
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- Grunge map 001
- Grunge map 002
- Grunge map 003
- Grunge map 004
- Grunge map 005
- Grunge map 006
- Grunge map 007
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- Grunge map 009
- Grunge map 010
- Grunge map 011
- Grunge map 012
- Grunge map 013
- Grunge map 014
- Grunge map 015
- Grunge rough dirty
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- Liquid
- Messy fibers 1
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- Messy fibers 3
- Microscope view
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- Waveform 1
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- Brick generator
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- Fibers 1
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- Gaussian 1
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- Gradient linear 1
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- Gradient linear 3
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- Height extrude
- Mesh 1
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- Panorama shape
- Polygon 1
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- Scratches generator
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- 3D view (Library)
- 3D view (Library)
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- The Iterate node
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- Warnings in Substance function graphs
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The 3D view's scene browser lists all elements in the scene and their hierarchy.
It offers controls for selecting objects, toggling their visibility as well as selecting which material should override a scene material.
As Designer uses USD for describing and managing its scenes, its terminology and concepts are found in that scene tree.
It is displayed by clicking its dedicated toggle button in the 3D view scene toolbar.
The scene browser displays a list of objects arranged in a hierarchical tree.
Objects are parented to other objects, up to the scene's root. A parent object has an arrow button which is used to expand or collapse the list of its children.
Leave the cursor on any item in the tree for a couple of seconds to display a tooltip with the following information:
- Path: The full path of the object in the scene.
- TypeName: The USD type of the object.
- Documentation: Detailed information about the object as a USD scene element.
Meshes have additional information: Vertex count, face count and UV count.
Objects added by Designer
Designer adds some objects to any loaded scene. Objects added by Designer are labeled in bold.
When using the 'Edit ...' action in the Lights, Camera and Environment menus, these are the objects being edited, regardless of there being other lights, cameras or environments in the scene.
These objects are included in the scene when exported.
- Camera: The scene's default camera. This is the only camera you can interact with in Designer. Any cameras included in a loaded scene are added as presets for the default camera.
- Environment: The scene's default environment. Any texture applied to the scene's environment will be applied to that environment only. Similarly, rotating the environment only impacts that environment.
When a loaded scene includes one or more environment lights (DomeLight in USD), the default environment is automatically disabled to not interfere with the scene's environment lighting. - Point light #: If any of Designer's point light is enabled in Lights > Edit properties, each point light is added to the scene.
All types
Any object can be enabled and disabled in the scene. When disabled, an object no longer contributes to the scene: it does not cast shadows, emit or reflect light.
The state of a parent object carries over to its children, so disabling a parent object also disables its children.
The visibility of an object can be toggled by clicking its eye button or from its contextual menu. The menu offers a few more actions for managing the visibility of scene objects:
- Hide: Disable the selected object.
- Show: Enable the selected object.
- Show only: Disable all meshes but the selected one and its children.
- Show all: Enable all meshes.
Parent objects have these additional actions:
- Hide children: Disable all children of the selected object, recursively.
- Show children: Enable all children of the selected object, recursively.
- Expand all children: Expand all lists of children under the selected object, recursively.
- Collapse all children: Collapse all lists of children under the selected object, recursively.


Environments
The visibility of any environment light (DomeLight) can be enabled and disabled in the same way as other objects.
When an environment light is disabled, its lighting contribution to the scene is also disabled.
If more than one environment lights are enabled, their lighting contributions are added cumulatively.


Lights
The same goes for any lights in the scene: each can be toggled individually.


The scene browser also lets you connect any overridden material to another material listed by Designer in the 3D view's Materials menu.
The materials listed by Designer are the Material objects in the scene tree used on at least one mesh.
When overriding any of these materials, a copy is created by Designer, with a numeric suffix.
An overridden material offers an additional item in its contextual menu: the 'Connected material' submenu lists all other available materials that can be used to override this material.