Computes a normal map from a grayscale image interpreted as a height map.
The node converts an input grayscale map to a tangent-space Normal map output. It has a few user options to set intensity and encoding.
Computes a normal map from a grayscale image interpreted as a height map.
The node converts an input grayscale map to a tangent-space Normal map output. It has a few user options to set intensity and encoding.
It is a very useful node that is used often to convert height map inputs to normal maps for realtime-ready materials. There are alternatives to be found in Normal Sobel and Height To Normal World Units.
Intensity Float |
Modifies the intensity of height map.
Sets how intense the input height map is interpreted for converting to normals. Depending on input maps, values above 100 have little more effect.
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Normal format Boolean |
Inverts the Y coordinates of the height map (OpenGL).
Sets how the Green (Y) channel is encoded. Basically a "Flip Green/Y" switch. |
Alpha channel content Boolean |
Fill the normal map's alpha channel with the input texture.
Fill Alpha With Input/Force Alpha To 1: |
Input Grayscale PRIMARY |
Input image interpreted as a height map. |
Output Color |
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