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Version 15.0 | Substance 3D Designer

  1. Substance 3D home
  2. User guide
  3. Glossary
  4. Getting started
    1. Getting started
    2. Activation and licenses
    3. System requirements
    4. Overview
      1. Overview
      2. What is a Substance 3D file?
    5. Workflow overview
    6. Shortcuts
    7. Tutorials & learning
  5. Workspace
    1. Workspace
    2. Customizing your workspace
    3. Home screen
    4. Main toolbar
    5. Preferences
      1. Preferences
      2. Project settings
      3. Version control
    6. Explorer
      1. Explorer
      2. Send to... / Interoperability
    7. Graph view
      1. Graph view
      2. Link creation modes
      3. Node finder
      4. Node alignment tools
      5. Graph items
        1. Graph items
        2. Dot node (also Portal)
        3. Frame
        4. Comment
        5. Pin
    8. Library
      1. Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
      1. 2D view
      2. Color sampler tool
    11. 3D view
      1. 3D view
      2. Scene browser
      3. 3D renderers
      4. Camera
        1. Post effects             
      5. Material properties
      6. Deprecated
        1. Iray
        2. OpenGL - GLSLFX shaders
        3. OpenGL - Switching your shaders to OpenGL Core Profile
    12. Dependency manager
  6. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  7. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
    4. Instances and subgraphs
    5. Graph parameters
    6. Manage parameters
      1. Manage parameters
      2. Exposing a parameter
      3. Parameter presets
    7. 'Visible if' expressions
    8. Inheritance in Substance graphs
    9. Output size
    10. Values in Substance graphs
    11. Publishing Substance 3D asset files (SBSAR)
    12. Exporting bitmaps
    13. Exporting PSD files
    14. Sample Substance graphs
    15. Warnings in Substance graphs
    16. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel shuffle
        6. Curve
        7. Directional blur
        8. Directional warp
        9. Distance
        10. Emboss
        11. FX-map
        12. Gradient (Dynamic)
        13. Gradient map
        14. Grayscale conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform color
        24. Value processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture generators
          1. Texture generators
          2. Noises
            1. Noises
            2. 3D Perlin noise
            3. 3D Perlin noise fractal
            4. 3D Ridged noise fractal
            5. 3D Simplex noise
            6. 3D Voronoi
            7. 3D Voronoi fractal
            8. 3D Worley noise
            9. Anisotropic noise
            10. Blue noise fast
            11. BnW spots 1
            12. BnW spots 2
            13. BnW spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional noise 1
            25. Directional noise 2
            26. Directional noise 3
            27. Directional noise 4
            28. Directional scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt gradient
            35. Fluid
            36. Fractal sum 1
            37. Fractal sum 2
            38. Fractal sum 3
            39. Fractal sum 4
            40. Fractal sum base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian noise
            45. Gaussian spots 1
            46. Gaussian spots 2
            47. Grunge concrete
            48. Grunge Damas
            49. Grunge galvanic large
            50. Grunge galvanic small
            51. Grunge leaks
            52. Grunge leaky paint
            53. Grunge map 001
            54. Grunge map 002
            55. Grunge map 003
            56. Grunge map 004
            57. Grunge map 005
            58. Grunge map 006
            59. Grunge map 007
            60. Grunge map 008
            61. Grunge map 009
            62. Grunge map 010
            63. Grunge map 011
            64. Grunge map 012
            65. Grunge map 013
            66. Grunge map 014
            67. Grunge map 015
            68. Grunge rough dirty
            69. Grunge rust fine
            70. Grunge scratches dirty
            71. Grunge scratches fine
            72. Grunge scratches rough
            73. Grunge shavings
            74. Grunge splashes dusty
            75. Grunge spots
            76. Grunge spots dirty
            77. Liquid
            78. Messy fibers 1
            79. Messy fibers 2
            80. Messy fibers 3
            81. Microscope view
            82. Moisture noise
            83. Perlin noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi fractal
            88. Waveform 1
            89. White noise
            90. White noise fast
          3. Patterns
            1. Patterns
            2. 3D linear gradient
            3. 3D volume mask
            4. Alveolus
            5. Arc pavement
            6. Brick 1
            7. Brick 2
            8. Brick generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient axial
            17. Gradient axial reflected
            18. Gradient circular
            19. Gradient linear 1
            20. Gradient linear 2
            21. Gradient linear 3
            22. Gradient radial
            23. Height extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches generator
            30. Shape
            31. Shape extrude
            32. Shape mapper
            33. Shape splatter
            34. Shape splatter blend
            35. Shape splatter data extract
            36. Shape splatter to mask
            37. Splatter
            38. Splatter circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile generator
            43. Tile random
            44. Tile random 2
            45. Tile sampler
            46. Triangle grid
            47. Weave 1
            48. Weave 2
            49. Weave generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Apply color palette
            3. Auto levels
            4. Channel mixer
            5. Chrominance extract
            6. Clamp
            7. Color match
            8. Color to mask
            9. Contrast/Luminosity
            10. Convert to linear
            11. Convert to sRGB
            12. Create color palette (16)
            13. Grayscale conversion advanced
            14. Hald CLUT
            15. HDR range viewer
            16. Height map frequencies mapper
            17. Highpass
            18. Histogram compute
            19. Histogram equalize
            20. Histogram range
            21. Histogram render
            22. Histogram scan
            23. Non-uniform histogram scan
            24. Histogram select
            25. Histogram shift
            26. ID to mask grayscale
            27. Invert
            28. Lighting cancel high frequencies
            29. Lighting cancel low frequencies
            30. Luminance highpass
            31. Min max
            32. Modify color palette
            33. Pow
            34. Quantize color (Simple)
            35. Quantize color
            36. Quantize grayscale
            37. Replace color
            38. Replace color range
            39. Threshold
            40. View color palette
          3. Blending
            1. Blending
            2. Color (Blend node)
            3. Color burn
            4. Color dodge
            5. Difference
            6. Dissolve
            7. Linear burn
            8. Luminosity (Blend node)
            9. Multi switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic blur
            3. Blur HQ
            4. Median filter color
            5. Median filter grayscale
            6. MLV color
            7. MLV grayscale
            8. Non-uniform blur
            9. Radial blur
            10. Slope blur
          5. Channels
            1. Channels
            2. RGBA merge
            3. RGBA split
            4. Alpha merge
            5. Alpha split
            6. Pre-multiplied to straight
            7. Straight to pre-multiplied
          6. Effects
            1. Effects
            2. 3D texture position
            3. 3D texture SDF
            4. 3D texture surface render
            5. 3D texture volume render
            6. Ambient occlusion (HBAO)
            7. Ambient occlusion (RTAO)
            8. Anisotropic Kuwahara color
            9. Anisotropic Kuwahara grayscale
            10. Bevel
            11. Bevel smooth
            12. Cross section
            13. Curvature
            14. Curvature smooth
            15. Curvature sobel
            16. Diffusion color
            17. Diffusion grayscale
            18. Diffusion UV
            19. Directional distance
            20. Edge detect
            21. Emboss with gloss
            22. Extend shape
            23. Flood fill
            24. Flood fill mapper
            25. Flood fill to Bbox size
            26. Flood Fill to gradient
            27. Flood Fill to grayscale/color
            28. Flood Fill to index
            29. Flood Fill to position
            30. Flood Fill to random color
            31. Flood Fill to random grayscale
            32. FXAA
            33. Glow
            34. Mosaic
            35. Multi directional warp
            36. Non-uniform directional warp
            37. Reaction diffusion fast
            38. RT irradiance
            39. RT shadow
            40. Shadows
            41. Shape drop shadow
            42. Shape glow
            43. Shape stroke
            44. Summed area table
            45. Swirl
            46. Uber emboss
            47. Vector morph
            48. Vector warp
          7. Normal map
            1. Normal map
            2. Bent normal
            3. Facing normal
            4. Height normal blender
            5. Height to normal world units
            6. Normal blend
            7. Normal combine
            8. Normal invert
            9. Normal normalize
            10. Normal sobel
            11. Normal to height
            12. Normal to height HQ
            13. Normal transform
            14. Normal uncombine
            15. Normal vector rotation
          8. Tiling
            1. Tiling
            2. Make it tile patch
            3. Make it tile photo
          9. Transforms
            1. Transforms
            2. 3D texture offset
            3. Auto crop
            4. Cartesian to polar
            5. Clone (Filter node)
            6. Mirror (Filter node)
            7. Noise upscale 1
            8. Noise upscale 2
            9. Noise upscale 3
            10. Non-square transform
            11. Non-uniform rotation
            12. Polar to cartesian
            13. Quad transform
            14. Safe transform
            15. Skew
            16. Symmetry
            17. Symmetry slice
            18. Trapezoid transform
        4. Material filters
          1. Material filters
          2. 1-click
            1. 1-Click
            2. Bitmap to material light
          3. Effects (Material)
            1. Effects (Material)
            2. Height blend
            3. Material height blend
            4. Season filter
            5. Snow cover
            6. Water level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material adjustment blend
            3. Material blend
            4. Material color blend
            5. Material switch
            6. Multi-material blend
          6. PBR utilities
            1. PBR utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base material
            4. PBR Albedo safe color
            5. PBR BaseColor / Metallic validate
            6. PBR Dielectric F0
            7. PBR Metal reflectance
            8. PBR render
            9. PBR render mapping
          7. Scan processing
            1. Scan processing
            2. AO cancellation
            3. Atlas scatter
            4. Atlas splitter
            5. Clone patch
            6. Color equalizer
            7. Crop
            8. Material clone patch
            9. Material crop
            10. Multi-angle to Albedo
            11. Multi-angle to Normal
            12. Multi-clone patch
            13. Multi-color equalizer
            14. Multi-crop
            15. Smart auto tile
        5. Mesh-based generators
          1. Mesh-based generators
          2. Mask generators
            1. Mask generators
            2. Bottom to top
            3. Cloth wear
            4. Dirt
            5. Dripping rust
            6. Dust
            7. Edge blur
            8. Edge damages
            9. Edge dirt
            10. Edge notch
            11. Edge select
            12. Edge speckle
            13. Edge wear
            14. Fiber glass edge wear
            15. Grease
            16. Ground dirt
            17. Leaks
            18. Leather wear
            19. Light
            20. Mask builder
            21. Metal edge eear
            22. Paint wear
            23. Selective dirt
            24. Sun bleach
            25. Surface brush
          3. Weathering
            1. Weathering
            2. Cracks weathering
            3. Fabric weathering
            4. Leather weathering
            5. Metal weathering
            6. Moss weathering
            7. Rock weathering
            8. Rust weathering
          4. Utilities (Mesh-based generators)
            1. Utilities (Mesh-based generators)
            2. 3D planar projection
            3. Material mesh data blender
            4. Material selector
            5. Mesh data combiner
            6. Triplanar
        6. Spline & Path tools
          1. Spline & Path tools
          2. Working with Path & Spline tools
          3. Path tools
            1. Path tools
            2. Paths format specifications
            3. Paths 2D transform
            4. Mask to Ppths
            5. Paths to spline
            6. Paths polygon
            7. Preview paths
            8. Paths warp
            9. Quad transform on path
            10. Paths select
            11. Paths vertex processor
            12. Paths vertex processor simple
          4. Spline tools
            1. Spline tools
            2. Paths to Spline
            3. Point list
            4. Scatter on Spline color
            5. Scatter on Spline grayscale
            6. Scatter Splines on Splines
            7. Spline 2D transform
            8. Spline (Cubic)
            9. Spline (Poly quadratic)
            10. Spline (Quadratic)
            11. Spline append
            12. Spline bridge (2 Splines)
            13. Spline bridge (List)
            14. Spline bridge mapper color
            15. Spline bridge mapper grayscale
            16. Spline circle
            17. Spline fill
            18. Spline flow mapper
            19. Spline mapper color
            20. Spline mapper grayscale
            21. Spline merge list
            22. Spline render
            23. Spline sample height
            24. Spline sample thickness
            25. Spline select
            26. Spline warp
            27. UV mapper color
            28. UV mapper grayscale
        7. 3D view (Library)
          1. 3D view (Library)
          2. HDRI tools
            1. HDRI tools
            2. Blackbody
            3. Color temperature adjustment
            4. Exposure
            5. Exposure preview
            6. HDR merge
            7. Nadir extract
            8. Nadir patch
            9. Panorama 3D position
            10. Panorama rotation
            11. Gradient 2 points
            12. Gradient linear (HDRI)
            13. Line light
            14. Physical sun/sky
            15. Plane light
            16. Shape light
            17. Sphere light
            18. Straighten horizon
  8. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. Built-in variables
      3. Get a variable value
      4. Create a variable
    6. FX-maps
      1. FX-Maps
      2. How it works
      3. The Iterate node
      4. The Quadrant node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function nodes overview
      3. Constant nodes
      4. Vector and Swizzle nodes
      5. Get nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  9. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  10. Working with 3D scenes
    1. Working with 3D scenes
    2. Overriding scene materials
    3. Extracting materials' values and textures
    4. Exporting scenes
  11. Bakers
    1. Bakers
    2. Bakers legacy interface
  12. Best practices
    1. Best practices
    2. Filesize reduction guidelines
    3. Graph creation etiquette
    4. Performance optimization guidelines
  13. Pipeline and project configuration
    1. Pipeline and project configuration
    2. Project configuration files - SBSPRJ
    3. Configuration list - SBSCFG
    4. User preferences - Automating setup
    5. Retrieving the installation path
    6. Environment variables
  14. Color management
    1. Color management
    2. Spot colors (Pantone)
  15. Package metadata
  16. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin manager
    6. Python editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  17. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Python issues
    11. Substance model graph feature is missing
  18. Release notes
    1. Release notes
    2. All changes
    3. Version 15.0
    4. Version 14.1
    5. Version 14.0
    6. Version 13.1
    7. Version 13.0
    8. Version 12.4
    9. Version 12.3
    10. Version 12.2
    11. Version 12.1
    12. Version 11.3
    13. Version 11.2
    14. Version 2021.1 (11.1)
    15. Old versions
      1. Old versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)

Version 15.0

This update brings a brand new 3d renderer, with rasterizer and pathtracer modes, plus a native support of USD to allow you to edit and export scenes without any loss of data. 

Release date: July 15th, 2025

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In this page


New 3D renderer

New rasterizer and pathtracer

This new release gives you access to an advanced 3D renderer, featuring a rasterizer mode (to have a real time preview while working on your material) and a path tracer mode (a ray traced mode to get a perfect and accurate render). This new renderer enhances functionality with features such as shadows in rasterizer mode, improves quality and performance, and is engineered to support future technologies like MaterialX. It complements the existing OpenGL and Iray renderers in Designer and aligns with the renderers available in Substance 3D Viewer and Substance 3D Sampler, ensuring a uniform experience across the ecosystem.

shadows and translucency in rasterizer

The 3d view toolbar has been updated to have a quick access to some of the new features available in this renderer:

  • Selection tool: to select a submesh in the scene. Once a submesh is selected you can focus on it (F) or access to its material properties (right click). 
  • Enable pathtracer: to quickly switch between pathtracer and rasterizer modes.
  • Enable shadows: to enable shadows in the scene, useful to see how your materials behave according to light.
  • Enable ground plane: to enable or not the ground plane in the scene. 

In addition, the hotkey to rotate the environment light has changed to match the other Substance apps, so it’s now shift-right click instead of ctrl-shift-right click.

Post effects

Post effects are back! They are now available through the Camera menu and they are now developed in house.

  • Bloom: simulate glare around bright spots like lights and reflections, allowing to better visualize emissive surfaces.
  • Tone mapping: the color range with profiles to get a high-dynamic-range (HDR) effect. 
  • Depth of field: simulates the focus properties of a camera lens (rasterizer only).
Post FX in Designer 15.0


Asset edition in context

When you work on your materials, you may want to preview it in the context of a specific 3D scene. That's why we added the possibility to import and render a full scene, with all its textures, cameras and lights. And cherry on top, if this scene references MaterialX shaders, they will be correctly rendered with the rasterizer!

USD scene loaded and rendered in Designer

Once imported, you can work on your scene by selecting a mesh (with a SHIFT + Click or thanks to the scene browser) and overriding any of its materials. You may then:

  • Create or load a graph and apply it on a scene material.
  • Make adjustments to an existing material by extracting its textures into a new graph.

Finally, once your 3d scene is edited, you can export it as a new file, or as a new layer of the original file, preventing you to any loss of data (for USD format only).

Last but not least, more 3d formats are now supported for both import and export: USD (+ usda, usdc, usdz), STL, PLY and GLTF, in addition to already available formats FBX and OBJ. 


Rich tooltips

Rich tooltips have been introduced to better demonstrate the purpose of each node. These tooltips, currently available only for atomic nodes, include visuals to demonstrate the node's effect and provide a direct link to the documentation for detailed information, including the list of parameters, tips, and tricks.

blend node

blur node

distance node


Improve non square support

If you need to work with non square textures, this new option is made for you. In the material properties in the 3D view, in the UVs options to control the tiling, you can now set a different value for both axis. 

different U V scale


Bakers

While the baking interface has seen only minor updates (refer to the detailed list below for more information), the baker library has been fully rebuilt to use GPU-based bakers, resulting in much better performance. Along with the new supported file formats mentioned above, this update represents a substantial advancement for users engaged in baking workflows.

Note: if you were using sbsbaker.exe to automate your process, the tool has been renamed to substance3d_baker.exe (use substance3d-baker --help for more information).  


VFX platform requirements updates

Every year, the VFX Reference Platform publishes a list of tools and libraries versions to be used in every software for the VFX industry to minimise incompatibilities between software. As usual, we update all our dependencies in order to respect all these recommendations.


Video

Substance 3D Designer Update: New Renderer, Post FX, and Context Editing | Adobe Substance 3D


Release notes

15.0.0

(Released July 15th, 2025)

Added

  • [3D View] Brand new renderer, with rasterizer and pathtracer modes
  • [3D View] Add a selection tool to pick an object in the 3D scene
  • [3D View] Add new "Export scene with layers..." action in the "Scene" menu
  • [3D View] Add new toolbar buttons
  • [3D View] Add the possibility to switch between multiple cameras contained in a USD scene
  • [3D View] Allow to focus on the selected object when pressing 'F' in the viewport
  • [3D View] Allow to generate a Substance Compositing Graph from an existing material
  • [3D View] Allow to send a SBS Comp Graph in the 3D View and assign its unique output to the Environment/Panorama usage
  • [3D View] Clear the current selection by pressing the Escape key
  • [3D View] Display an imported 3D scene with textures
  • [3D View] Distinguish X and Y texture repetition controls
  • [3D View] Enable / Disable shadows
  • [3D View] Enable / Disable ground plane
  • [3D View] In the "Materials" menu, add the "Remove" only for the Material that have been added manually and are unused
  • [3D View] In the "Materials" menu, remove the action "Remove All"
  • [3D View] Make exported USDZ files self-contained
  • [3D View] Make the renderer properties persistent when switching the renderer mode
  • [3D View] Preserve the existing material inputs when overriding a Material
  • [3D View] Rearrange Camera properties
  • [3D View] Remove actions "Camera/Save screenshot..." and "Camera/Copy screenshot to clipboard"
  • [3D View] Remove the Menu action "Material/Rebuild all"
  • [3D View] Remove the prefix "Default" of the label of the default camera
  • [3D View] Set the menu action "Reset to default value" as the last one in the material input property hamburger menu
  • [3D View] Shortcut adjustments
  • [3D View] Support shadows and translucency in real time mode
  • [3D View] Support MaterialX shaders from an imported USD scene
  • [3D View / OpenGL] Rename the "UV Scale Enabled" parameter to "Enable Physical Size from Graph"
  • [3D View / Post effects] Bloom
  • [3D View / Post effects] Depth of field
  • [3D View / Post effects] Tone mapping
  • [3D View / Scene Browser] Allow to display the Material properties when selecting it in the SceneBrowser
  • [3D View / Scene Browser] Hide the column "Material"
  • [3D View / Scene Browser] Put in bold the USD Primitives that are controlled by a Predefined entity
  • [Bakers] Add a contextual menu in the treeview with "Select all"/"Deselect all" actions
  • [Bakers] Add an option to control bitangent interpolation
  • [Bakers] Add horizontal splitter in GUI
  • [Bakers] Add UDIM macro by default in output name when the scene is udim 
  • [Bakers] Allow to recompute tangent 
  • [Bakers] Allow to rename a baker without breaking links
  • [Bakers] Change the default size of the middle panel
  • [Bakers] Input texture for UDIM workflow
  • [Bakers] Make 2D View maps list order match Bakers render list order
  • [Bakers] Make the baking window modal
  • [Bakers] Manage tonemapping parameters
  • [Bakers] Remove tangent space plugin selection
  • [Bakers] Save status "enabled" or "disabled" for Bakers when saving a Preset
  • [Bakers] Select material by default in select widget 
  • [Bakers] Set default orientation of Normal output texture relative to the preference
  • [Bakers] Set UV tiles to All by default
  • [Bakers] WordSpaceDirection add option FromTexture/FromValue
  • [Bakers] World to tangent: set default input to "from texture"
  • [SBSBaker] Create an option to control the backend order
  • [SBSBaker] Improve use of StringList argument
  • [SBSBaker] Rename "match_source_instance" to "match_mesh_name"
  • [SBSBaker] Rename "Submesh" to "GeomSubset" 
  • [SBSBaker] Rename to substance3d_baker
  • [Content] Add 'Hemisphere' shape to generator nodes exposing Quadrant shapes
  • [Interop] Support GLTF file format
  • [Interop] Support PLY file format
  • [Interop] Support STL file format
  • [Library] Uniformize tooltips for atomic nodes
  • [Mac] Stop supporting MacIntel platform
  • [Nodes] Add richtooltips for atomic nodes
  • [Parameters] Close 'Attributes' section by default
  • [Parameters] Let the user specify base parameter default values for new instances
  • [Preferences] Bakers: add a boolean option to compute the tangent space per fragment
  • [Preferences] Remove the tangent space plugins
  • [Preferences] Store the preferences per minor version of SD (XX.X)
  • [VFX] Update Boost to 1.85.0
  • [VFX] Update MacOS minimal version to 12.0
  • [VFX] Update OpenColorIO to 2.4.2
  • [VFX] Update OpenColorIO to 2.4.x
  • [VFX] Update OpenExr to 3.3.x
  • [VFX] Update Qt to 6.5.8

Fixes

  • [3D View] Textures in exported USD scene are not correctly applied
  • [3D View] [UDIM] Cannot view UDIM graph outputs in 3D View when automatic viewing on graph opening is turned off in graph preferences
  • [Bakers] 'Anti-alias.' and 'Avg. normals' cells for non-applicable bakers are blank and editable
  • [Bakers] 'Refresh' action uses raytracing backend when it is disabled in preferences
  • [Bakers] Bakers blocked as busy after failure during 'Refresh all baked maps' process
  • [Bakers] Crash at 180+ UDIMs when baking OpenGL Position map on specific mesh
  • [Bakers] Crash when opening 'Bake model information' dialog multiple times in a row (macOS only)
  • [Bakers] In JSON preset export, 'udim' value is replaced by '1001' when it was set to 'All'
  • [Bakers] Memory is not correctly detected on Linux
  • [Bakers] Missing map input dependency does not trigger warning and/or block rendering
  • [Bakers] No error label when output name is empty
  • [Bakers] Switching high poly mesh from file has no effect
  • [Bakers] Target baker is not selected by default when using 'Rebake' action
  • [Engine] Distance: visible "cut" in some situations
  • [Engine] Fx-Map: Negative colors are not supported when bitdepth is 8-bit (GPU engines only)
  • [Localization] Character input switches back from Japanese to Latin in node menu
  • [Security] USDC File Parsing Out Of Bound Write Vulnerability
  • [Security] Out-of-Bound WRITE Vulnerability II, when parsing NEF file
  • [Security] Out-of-Bound Read Vulnerability III, when parsing DNG file
  • [Preferences] UX issues in project settings for read-only projects
  • [Resources] Multiple UV sets are not displayed when opening FBX files
  • [UI] Overlapping labels in status bar
  • [UI] Tooltips of the 'Link creation mode' drop down menu are not displayed

KNOWN ISSUES

  • [Bakers] Crashes during baking with some specific NVidia drivers
  • [3D View] OpenGL: some imported scenes may not be rendered 
  • [3D View] Rasterizer: shadow artefacts when using displacement on a flat Scene
  • [3D View] Pathtracer: slow performances when updating textures with tesselation/displacement enabled
  • [3D View] Some color material properties are not color-managed correctly when overridden
  • [3D View] Scenes with animated primitives are not properly supported
  • [3D View] Mesh with multiples UDims are not yet supported
  • [3D View] Mesh with multiples UVs are not yes supported and may result in invalid material rendering
  • [3D View] Pathtracer not supported on AMD graphic cards

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