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- Atomic nodes
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- 3D Perlin noise
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- BnW spots 1
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- BnW spots 3
- Cells 1
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- Cells 3
- Cells 4
- Clouds 1
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- Creased
- Crystal 1
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- Directional noise 1
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- Directional noise 4
- Directional scratches
- Dirt 1
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- Dirt 4
- Dirt 5
- Dirt gradient
- Fluid
- Fractal sum 1
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- Fractal sum 4
- Fractal sum base
- Fur 1
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- Fur 3
- Gaussian noise
- Gaussian spots 1
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- Grunge concrete
- Grunge Damas
- Grunge galvanic large
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- Grunge leaks
- Grunge leaky paint
- Grunge map 001
- Grunge map 002
- Grunge map 003
- Grunge map 004
- Grunge map 005
- Grunge map 006
- Grunge map 007
- Grunge map 008
- Grunge map 009
- Grunge map 010
- Grunge map 011
- Grunge map 012
- Grunge map 013
- Grunge map 014
- Grunge map 015
- Grunge rough dirty
- Grunge rust fine
- Grunge scratches dirty
- Grunge scratches fine
- Grunge scratches rough
- Grunge shavings
- Grunge splashes dusty
- Grunge spots
- Grunge spots dirty
- Liquid
- Messy fibers 1
- Messy fibers 2
- Messy fibers 3
- Microscope view
- Moisture noise 1
- Moisture noise 2
- Perlin noise
- Plasma
- Caustics
- Voronoi
- Voronoi fractal
- Waveform 1
- White noise
- White noise fast
- Patterns
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- 3D linear gradient
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- Alveolus
- Arc pavement
- Brick 1
- Brick 2
- Brick generator
- Checker 1
- Cube 3D
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- Fibers 1
- Fibers 2
- Gaussian 1
- Gaussian 2
- Gradient axial
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- Gradient circular
- Gradient linear 1
- Gradient linear 2
- Gradient linear 3
- Gradient radial
- Height extrude
- Mesh 1
- Mesh 2
- Panorama shape
- Polygon 1
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- Scratches generator
- Shape
- Shape extrude
- Shape mapper
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- Shape splatter data extract
- Shape splatter to mask
- Splatter
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- Tile generator
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- Tile random 2
- Tile sampler
- Triangle grid
- Weave 1
- Weave 2
- Weave generator
- Filters
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- Adjustments
- Apply color palette
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- Create color palette (16)
- Grayscale conversion advanced
- Hald CLUT
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- FXAA
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- Reaction diffusion fast
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- Spline & Path tools
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- Working with Path & Spline tools
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- Scatter Splines on Splines
- Spline 2D transform
- Spline (Cubic)
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- Spline (Quadratic)
- Spline append
- Spline bridge (2 Splines)
- Spline bridge (List)
- Spline bridge mapper color
- Spline bridge mapper grayscale
- Spline circle
- Spline fill
- Spline flow mapper
- Spline mapper color
- Spline mapper grayscale
- Spline merge list
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- Spline select
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- UV mapper color
- UV mapper grayscale
- 3D view (Library)
- 3D view (Library)
- HDRI tools
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- Substance function graphs
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- What is a Substance function graph?
- Create and edit a Substance function graph
- The Substance function graph
- Variables
- FX-maps
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- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- Nodes reference for Substance function graphs
- Function nodes overview
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Variables are a way of storing values to fetch it later (Get) and/or modify it (Set).
What a Get node essentially does, is grab a dynamic Variable, and return it from the Get Nodes' output for use in a function. These Get nodes form the link between the Input Parameters defined in the graph properties and parameter functions.
Every time you use a Get node, you must pick an available value from the dropdown menu. Get nodes will grab a value of the corresponding type. That means you will only see valid options in the menu of a Get node, you can never pick an invalid option. If a variable is not available, it means there's a type mismatch
There are a number of "System" Variables: pre-defined special variables that you can not declare yourself. These are quite important, and for the nodes below it is listed what System variables are available.
When a parameter is exposed, it consists of applying a parameter function on it which only includes a Get node of the correct type.
These nodes let you fetch the value of a variable which exists in the current scope.
The name of the variable being fetched is set in the Properties dock.
'Get' nodes some limitations you need to be mindful of:
- They are typed, therefore you need to make sure the variable holds a value of the same type as the node. Type mismatches are reported in the Console.
- They do not check for the existence of the variable in the current scope. Unfound variables are reported in the Console.
- In complex functions using control flow nodes such as Sequence, be mindful about the order in which you set and get variables. When Designer detects a case of 'Get before Set', it is reported in the Console.
Several 'Get' nodes will offer built-in variables to access existing values according to the current context – E.g.: the current pixel position in a Pixel processor, the current tiling mode of a node, ...
All built-in variables are listed in this dedicated page.
Get nodes
Get Float
Get Float2
Get Float3
Get Float4
Get Integer
Get Integer2
Get Integer3
Get Integer4
Get Boolean
Get String
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